Reaper, as a Roleplaying Game Feb 26, 2011 11:04:17 GMT -6
Post by norse on Feb 26, 2011 11:04:17 GMT -6
I don't know if anyone here has a copy of this about, but it's an excellent little game; Reaper, Fantasy Wargame Rules by Richard Halliwell & Richard Priestly. Specifically the second edition published in 1981.
It's an obvious predecessor to the Warhammer game, particularly obvious in the way that the combat works (although it uses percentiles, rather than d6), the somewhat odd humour (Fat Corgis with a SV of 1000 are in the list of monstrous creatures...) and of course both Halliwell and Priestly were involved in Warhammer.
The most fascinating part of this otherwise interesting but fairly standard game is the extensive magic system. As it says in the book, "it is fair to say that these are not magical rules at all, but just a costing system". The rules for casting magic are very simple, involving rolling on a simple chart. But almost any spell you can imagine can be created and costed in a balanced fashion. In a way, you could consider them as an extremely old school Ars Magica.
Obviously, this is a roleplaying board, and these are wargame rules. However it's obvious throughout the book that the designers intended them to be used in a roleplaying game as well. There are references everywhere to using it for roleplaying, but as common for the time no real advice on using it such. So I've been having a poke about with it to see if I can come up with a workable roleplaying system for it if anyone's interested. I only have bits of it so far, so suggestions and additions would be definitely appreciated.
It's a shame that the book is so difficult to find. It really is worth hunting down if you can. I'd be willing to scan it in, but I guess the legality of this is a bit dodgy even though the guys in question are unlikely to care.
Anyway, if people don't mind me multiple posting I'll add here what I've got, seperated into appropriate sections.