Post by DungeonDevil on Feb 14, 2011 17:26:55 GMT -6
I cannot remember scouting being discussed in my copy of CM, so I had some ideas that I'll propose.
1) Before the commencement of the game each side makes a secret map depicting the terrain or other noteworthy features, indicating with symbols the number and location of his entire force, including reserves.
2) Both sides are permitted to allot a desired percentage of their light foot and/or light horse as detachments for the purpose of scouting. Each lt. foot fig is worth 1 pt; each lt. horse fig is worth 2 pts. The number of scouts committed must be noted in writing. The number of lt. foot scouts must not be more than ½ of all lt. foot in the army; the number of lt. horse scouts must not exceed 1/3rd of the overall such cavalry in the army.
3) Each side then rolls 1d6 which represents the general quality of their scouts (with 1 being very poor scouts and 6 being superlatively trained scouts) and takes this times the total of points reckoned in Step 2.
4) He with the higher scouting score has discerned the full extent of the enemy's forces and the loser then places all his troops on the table, according to his map.
5) The winner's figs are then placed on the table in whichever fashion he desires to take into account the formations, numbers and locations of the loser's army having been discovered by reconnaisance. Some troops of the winner may remain off the table where the referee feels that the opponent cannot see them from his vantage.
Example 1: 10 lt. foot figs x 3 (average quality) = 30 pts.
Example 2: 5 lt. foot figs x 6 (excellent quality) = 30 pts.
Example 3: 4 lt. horse figs(=8 pts) x 4 (above average quality) = 32 pts.
Example 4: 6 lt. foot figs x 1 (very poor quality) = 6. 3 lt. horse figs (=6 pts) x 6 (excellent quality) = 36. Total: 42 points.
1) Before the commencement of the game each side makes a secret map depicting the terrain or other noteworthy features, indicating with symbols the number and location of his entire force, including reserves.
2) Both sides are permitted to allot a desired percentage of their light foot and/or light horse as detachments for the purpose of scouting. Each lt. foot fig is worth 1 pt; each lt. horse fig is worth 2 pts. The number of scouts committed must be noted in writing. The number of lt. foot scouts must not be more than ½ of all lt. foot in the army; the number of lt. horse scouts must not exceed 1/3rd of the overall such cavalry in the army.
3) Each side then rolls 1d6 which represents the general quality of their scouts (with 1 being very poor scouts and 6 being superlatively trained scouts) and takes this times the total of points reckoned in Step 2.
4) He with the higher scouting score has discerned the full extent of the enemy's forces and the loser then places all his troops on the table, according to his map.
5) The winner's figs are then placed on the table in whichever fashion he desires to take into account the formations, numbers and locations of the loser's army having been discovered by reconnaisance. Some troops of the winner may remain off the table where the referee feels that the opponent cannot see them from his vantage.
Example 1: 10 lt. foot figs x 3 (average quality) = 30 pts.
Example 2: 5 lt. foot figs x 6 (excellent quality) = 30 pts.
Example 3: 4 lt. horse figs(=8 pts) x 4 (above average quality) = 32 pts.
Example 4: 6 lt. foot figs x 1 (very poor quality) = 6. 3 lt. horse figs (=6 pts) x 6 (excellent quality) = 36. Total: 42 points.