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Post by Deleted on Feb 2, 2011 10:20:16 GMT -6
Detroit's all snowed in, and since I live in a townhouse complex I'm just hanging out all day
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Post by chicagowiz on Feb 3, 2011 8:39:07 GMT -6
Out sick today - made myself sick from shoveling - dumb thing to do! Hopefully back in the saddle tomorrow.
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Post by Deleted on Feb 3, 2011 9:37:36 GMT -6
Out sick today - made myself sick from shoveling - dumb thing to do! Hopefully back in the saddle tomorrow. Yikes! Hope you feel better soon :/
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Post by chicagowiz on Feb 4, 2011 11:25:45 GMT -6
Alright, back in the saddle... are we still waiting on our fearless GM to get his laptop back? Thanks for the well wishes
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Post by chicagowiz on Feb 11, 2011 9:25:35 GMT -6
*urges the group to move forward a bit more quickly, eh?*
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Post by ehiker133 on Feb 11, 2011 9:58:20 GMT -6
I was really happy with the pace first established in the game.
I suspect the laptop issue has affected Ronin's abilities to update more frequently recently, but people had also asked for the pace to slow down a bit, so that might be part of it, as well.
Personally, I like a faster paced game, with two or three posts a day. I'm willing to accept dealing with the occasional "Hey, I wanted to do something differently but the game moved a little too quickly" in order to have a faster-paced game that maintains everybody's interest.
Just my two cents.
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Post by Mushgnome on Feb 11, 2011 10:15:36 GMT -6
Agreed, let's keep things moving!
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Post by chicagowiz on Feb 11, 2011 10:28:49 GMT -6
@ehiker - combat is one thing... I don't mind a 1 or 2 post a day pace for combat. Exploring though... think we should have a quorum and stick with it. It could be that our fearless DM is stretched a bit thin these days?
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Post by ehiker133 on Feb 11, 2011 11:48:38 GMT -6
I find that thought very interesting. In two of the PbP games I'm very involved in (multiple posts on an almost-daily basis since August of 2010 and October 2010, respectively), the pace tends to pick up during combat and be a little less active during the in-between times.
I'm not saying one way is right or wrong; I can only speak from what experience I have with PbP games.
In both games indicated above, we've adopted a caller of sorts to keep things moving along during the non-combative times, but anyone is free to chime in when they need to and the caller knows to stop when they come across any important feature or notable location. They lead the party through the dungeon or town at a pace of a post or two a day, sometimes a little more often when it warrants it. If we reach a room or location with some interest, the posting pace can pick up a bit, at least with people who don't normally say much chiming in with the rest of the party.
Again in both cases above, when it comes to combat, everyone makes their own rolls on an accepted dice-rolling forum and updates the thread with their results. The post rate tends to jump to 3 or 4 times a day when we're in combat. It works well in a PbP game and they're both, for the most part, very lively games.
I don't know yet if rolling your own dice is a good thing or a bad thing. I haven't seen it abused in any of the games which have adopted that rule, and it seems to give the players more "control" over their character when, in fact, it shouldn't as they should all be random dice rolls. But they seem to develop a better sense of "ownership" of their character.
I've also played in or lurked on a few other PbP games where the pace is just one post or so per day maximum by each player. This is sometimes a set limit by the GM and sometimes just the way it plays out. But regardless of how the limit is set, the games trudge along painfully slow and, in several cases, simply die out. The GM loses interest and calls the game off or the players slowly and quietly drop from the game until there is just one or two players left.
It's too bad in several cases, because there is obviously a LOT of thought and time and effort put into the campaign by the GM and there are some great potential stories just waiting to unfold!
I think the key to a good PbP campaign is that it has to have good flow; it has to feel natural. If the pace or the action is forced, one way or the other, it will negatively impact the game.
Again, these are just my thoughts on the subject and you're free to take them or leave them as you like. I can play with a post a day or five posts a day; it makes no difference to me.
I will point out that I think the game is more enjoyable when more people are interactive in every aspect of the game, not just the combat scenes. In fact, I find it more enjoyable when more people are interactive with the other things - trying to figure out traps or puzzles or interacting with an NPC.
Maybe even more important than pace is healthy and open communication between players and the GM (and among the players themselves). But that's important in anything we do in life, isn't it?
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Post by Professor P on Feb 11, 2011 14:33:55 GMT -6
I think the 'problem' is a combination of all the things mentioned.
I'm sure Ronin not having his laptop for a couple of days has put him behind on catching up on the game and probably on work (I know it would for me).
I think part of it is also the exploration aspect. For example, all Fennick is doing is holding a lantern. What else could I have the character do at this moment, especially since we are 'waiting' for Kib to determine what is around the corner.
I am sure that Ronin would want to keep the pace greater than it is right now, considering the pace the game was at pre-laptop crash. My guess is that he is still catching up on other things and the game has taken a back seat. This is, of course, completely reasonable.
As for how many posts a day: I'm playing in another game at Goblinoid Games Forum that is basically one post a day and I think it is moving briskly and keeping people's interest. Of course, the game is very young, so it's anyone's guess if that will continue.
Sorry, time to stop rambling. I bet that once Ronin has everything back to normal, things will work out just fine. I should add, a quorum for exploration is probably a good idea though. Perhaps if enough people chime in (say 4) and no one else does in a reasonable time frame, then the group moves according to what those 4 decided.
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Post by Deleted on Feb 11, 2011 16:33:12 GMT -6
I agree with the quorum idea, but I think I'd suggest 3 as the effective number. I doubt 3 people would make a decision I wasn't comfortable with
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Post by Ronin84 on Feb 12, 2011 9:07:58 GMT -6
Indeed..., RL has been a bit busy and between snow, missing laptop and a few other hundred sundry items my attention is diverted. I am still checking in and I agree a quorum would settle some issues. I have put a lot of time into the game and campaign world and would love to see it explored more, and as Ehiker mentions combat seems to always get the blood and posts moving.
Prof is right as well, for some it accounts more of holding a lantern until his character can do something else...I also don't want to put a character in harms way by assuming they would do something when they don't post for a day or two and then find out that the player was in some dire straits in RL and came back for a distraction only to find out that he/she has been poisoned and is dying.
I will continue to check in on a daily basis at a minimum and once I am caught up on my work, I will be happy to be checking in more, I am sorry that the pace slowed down but as someone else pointed out RL does take priority and I have not abandoned the game either.
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Post by waysoftheearth on Feb 16, 2011 1:01:43 GMT -6
My apologies to all, but I'm going to have to pull out of this one. I guess the on/off pace and the time difference has made it difficult for me to keep in touch with what's happening, but you're most welcome to continue with Erimus and/or Nemmit as PCs or NPCs if it would be helpful.
Best of luck to you all.
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Post by Professor P on Feb 17, 2011 11:42:48 GMT -6
My apologies to all, but I'm going to have to pull out of this one. I guess the on/off pace and the time difference has made it difficult for me to keep in touch with what's happening, but you're most welcome to continue with Erimus and/or Nemmit as PCs or NPCs if it would be helpful. Best of luck to you all. Great, now how is Fennick supposed to survive with all these heathens? Sorry to see you go WotE.
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Post by Professor P on Feb 18, 2011 9:25:50 GMT -6
Glad to hear your son is OK ronin!
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Post by Deleted on Feb 18, 2011 9:47:21 GMT -6
Indeed, I understand what having a hurt kid is like
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Post by Ronin84 on Feb 22, 2011 7:09:57 GMT -6
Indeed, I understand what having a hurt kid is like Thanks everyone! The long weekend was good for him and the family!!
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Post by Professor P on Feb 24, 2011 11:17:45 GMT -6
I am assuming that Nemmet and Erimus are still with the group as NPCs. Is that correct?
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Post by Ronin84 on Feb 25, 2011 8:42:15 GMT -6
I am assuming that Nemmet and Erimus are still with the group as NPCs. Is that correct? At this time yes...they are of course not going to be the initiator of any actions but they can respond of course!
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Post by ehiker133 on Feb 28, 2011 10:49:12 GMT -6
Kib lets out a Dwarfish battle cry and hacks away at the nearest goblin! Mush, might I interest you in a fun little chart I use for my dwarf on another PbP game? limsk.tripod.com/dwarfswr.htmWhen charging in and during particularly heated points in battle, I like to roll 3d100 and toss an insult or two out there...
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Post by Mushgnome on Feb 28, 2011 11:19:56 GMT -6
Kib lets out a Dwarfish battle cry and hacks away at the nearest goblin! Mush, might I interest you in a fun little chart I use for my dwarf on another PbP game? limsk.tripod.com/dwarfswr.htmWhen charging in and during particularly heated points in battle, I like to roll 3d100 and toss an insult or two out there... Brilliant, post modified!
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Post by chicagowiz on Mar 7, 2011 6:58:54 GMT -6
Out today with plumbing problems. I'll be back tomorrow.
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Post by Ronin84 on Mar 8, 2011 5:28:25 GMT -6
Guys
Sorry for the slow response work has gotten crazy and this week my sons turn 11. I am trying to work a little extra so I can have more free time at the end of the week.
I will post but it will just be a lot slower, and not till tomorrow...I hope everyone understands.
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Post by chicagowiz on Mar 10, 2011 15:56:52 GMT -6
Somehow I missed this post from the 8th.. hope all is well and you get back. It has been a f*** of a week!
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Post by Ronin84 on Mar 16, 2011 11:04:53 GMT -6
Life has sucked since the 11th guys!
All of us came down with a nasty case of norovirus...which is a GI issue and it was very nasty! At one point four of us were pretty incapacitated leaving only one member of the family really moving. Now of course the adults (my wife and I) struggled through but my sons on two separate occasions were sick in the bathroom and only once did one of my sons not make it in time...heck at one point the dog was throwing up!
I was out of work until today so I know that you all have been patient but I wasn't really near my laptop till today SO give me some time to get life back together and I will get back on top of the story!
Thanks for your continued patience, I do want to tell the story!
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Post by Professor P on Mar 16, 2011 11:29:21 GMT -6
Hope everyone has recovered!
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Post by ehiker133 on Mar 16, 2011 12:27:49 GMT -6
Was starting to wonder, Ronin, but... patience is a virtue, as my mother used to say.
(She could still be saying it, for all I know, for she is still alive - I'm just not around her enough to know whether or not she does.)
Glad you and the family survived the virus. Looking forward to getting back into the game.
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eris
Level 4 Theurgist
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Post by eris on Mar 16, 2011 12:39:33 GMT -6
Hope everyone is feeling a lot better!
Speaking for myself, I've really been enjoying the adventure so far. We haven't done much over in the Seeker's thread, but what we have has been fun, and I've also been getting a kick out of the original party's antics down in the dungeon.
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Post by chicagowiz on Mar 16, 2011 15:24:19 GMT -6
Yuck! I hope you all recover well. Carry on!
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Post by Deleted on Mar 16, 2011 16:37:30 GMT -6
Get well soon!
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