Post by Deleted on Oct 11, 2010 11:05:11 GMT -6
Hi all.
Decided to delurk and see if there was any interest in me posting some work I've done on a fantasy traveller rules mix: Adventurer.
This is the teaser:
In Principio
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It’s a simple premise that started this: that Gygax and Arneson had different inspirations than the one(s) that became D&D. From it (so far) has come at least two variants I really like: Mazes and Minotuars and X-plorers ; these ask “what if the font of inspiration was greek myths, or Science fiction". Really well done, check em out.
This, then, is that, but spun thusly: what if the first RPG wasn’t D&D at all, but rather Traveler ? I’m not even going to get into the possibility of this actually happening, I hasten to add, but rather just follow the idea up. Specifically, what if, as a result of TSR never having been formed or successfully launched, “the fantasy game” as it was called languished in a box in a garage for many years, and the it’s designers ended up at GDW – which IIRC, predates TSR. For a variety of reasons, the genre was born with Traveller (probably via Star Wars to popularize it), and Fantasy becomes the red-headed stepchild of the industry . Adventure Simulations Games (as they are called) cater to an endless variety of SF settings and adventures all ultimately derived from Traveler. Assume then that Gygax and Arneson finally convince GDW to try a new approach to travelling: something like that Robert E. Howard/Lovecraft genre , but the swords and sorcery version more than the pulp horror of Seeker (by Chaosium games); like in Fritz Leiber's stuff ? or, heck, Anderson's fantasy stuff...... Low tech, ya' know ? C'mon Marc, pleeeeeeze ?
And so, in 1977, following the phenomenal success of book 8 (Droidbots), The Adventure game is dragged out, dusted off, and months later, Book 9 Adventurer is released. What might that look like ?
My goals: as with many people, I’m always flirting with low tech traveler, and indeed some excellent variants have been produced (Mercator, Wanderer, another Adventurer, Flynns guide to magic, and probably others I have missed); ironically, I’ve also been on the “lets just not use D&D mechanisms and call it Traveller” train, but it got me wondering –what if the mechanisms and design of Traveller were applied to the style and sensibilites of D&D ? And not just any D&D, but original three little books in a brown or white box edition D&D ?
what might that look like ?
------------------------------------------------------------------------
So, any interest in seeing/discussing it ?
Decided to delurk and see if there was any interest in me posting some work I've done on a fantasy traveller rules mix: Adventurer.
This is the teaser:
In Principio
--------------------------------------------------------------------------------
It’s a simple premise that started this: that Gygax and Arneson had different inspirations than the one(s) that became D&D. From it (so far) has come at least two variants I really like: Mazes and Minotuars and X-plorers ; these ask “what if the font of inspiration was greek myths, or Science fiction". Really well done, check em out.
This, then, is that, but spun thusly: what if the first RPG wasn’t D&D at all, but rather Traveler ? I’m not even going to get into the possibility of this actually happening, I hasten to add, but rather just follow the idea up. Specifically, what if, as a result of TSR never having been formed or successfully launched, “the fantasy game” as it was called languished in a box in a garage for many years, and the it’s designers ended up at GDW – which IIRC, predates TSR. For a variety of reasons, the genre was born with Traveller (probably via Star Wars to popularize it), and Fantasy becomes the red-headed stepchild of the industry . Adventure Simulations Games (as they are called) cater to an endless variety of SF settings and adventures all ultimately derived from Traveler. Assume then that Gygax and Arneson finally convince GDW to try a new approach to travelling: something like that Robert E. Howard/Lovecraft genre , but the swords and sorcery version more than the pulp horror of Seeker (by Chaosium games); like in Fritz Leiber's stuff ? or, heck, Anderson's fantasy stuff...... Low tech, ya' know ? C'mon Marc, pleeeeeeze ?
And so, in 1977, following the phenomenal success of book 8 (Droidbots), The Adventure game is dragged out, dusted off, and months later, Book 9 Adventurer is released. What might that look like ?
My goals: as with many people, I’m always flirting with low tech traveler, and indeed some excellent variants have been produced (Mercator, Wanderer, another Adventurer, Flynns guide to magic, and probably others I have missed); ironically, I’ve also been on the “lets just not use D&D mechanisms and call it Traveller” train, but it got me wondering –what if the mechanisms and design of Traveller were applied to the style and sensibilites of D&D ? And not just any D&D, but original three little books in a brown or white box edition D&D ?
what might that look like ?
------------------------------------------------------------------------
So, any interest in seeing/discussing it ?