EdOWar
Level 5 Thaumaturgist
Posts: 315
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Post by EdOWar on Aug 23, 2010 21:50:54 GMT -6
Willow of the Diviner catches up, putting on his cold-weather gear .Yes, -1 supply point. There are no obvious signs of vampirism (such as two tiny holes in the neck ). It's always possible they could be some other form of undead.
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EdOWar
Level 5 Thaumaturgist
Posts: 315
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Post by EdOWar on Aug 23, 2010 21:54:15 GMT -6
Pipsy bangs on a couple of the STEEL crates with the end of his pole, testing them for traps and seeing if they'll spill open. Hitting a crate, it gives a solid thunk. It sounds like it's full. It appears to be a standard industrial style crate. Using the pole to flip off a loose crate cover reveals several blocks of glinting metal...apparently steel. You guesstimate each crate is about 1,000 lbs, and could fetch 50-100 gp each at a civilized outpost. There are more crates than could fit in Shame's 25-ton cargo hold.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 24, 2010 2:56:02 GMT -6
Jones: "Jackpot! You got a forklift on that tub, cap? Let's load her up!"
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LouGoncey
Level 4 Theurgist
"Lather. Rinse. Repeat. That's my philosophy."
Posts: 108
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Post by LouGoncey on Aug 24, 2010 9:45:49 GMT -6
[Sorry, been looking on and off for the past few days. I'll spend 1 sp for the warm-clothing and I am outside.]
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Post by crusssdaddy on Aug 24, 2010 11:08:34 GMT -6
Pipsy let's loose a "Whoop!" and then starts poking around the crates marked ORE...
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EdOWar
Level 5 Thaumaturgist
Posts: 315
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Post by EdOWar on Aug 24, 2010 12:37:20 GMT -6
Pipsy let's loose a "Whoop!" and then starts poking around the crates marked ORE... The ORE containers are massive cargo containers, each weighing several tons. Giving them a good thwack, it sounds like they, too, are full. You'll only be able to fit a couple of these containers into the Shame's hold. You figure the ore is probably not worth as much as the refined steel bars, but you're not sure just how much. Unfortunately, your ship does not have a forklift. There may be some kind of cargo lifting device somewhere in the bay, or elsewhere in the complex.
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Post by crusssdaddy on Aug 24, 2010 20:49:55 GMT -6
Pipsy starts walking the perimeter of the bay, looking for a loader and anything else of interest.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 24, 2010 21:03:43 GMT -6
Jones starts spiralling out, axe in hand, looking for a jack or something to lift the crates.
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EdOWar
Level 5 Thaumaturgist
Posts: 315
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Post by EdOWar on Aug 25, 2010 10:48:11 GMT -6
Just FYI, the landing bay is massive, so checking the perimeter means leaving the area illuminated by the Shame's lights (think of that area as an island of light in a sea of darkness). A quick check around the perimeter of the Shame's illumination reveals more machinery, but no forklifts or other loading equipment. Do you proceed deeper into the bay?
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Post by apeloverage on Aug 25, 2010 10:55:41 GMT -6
Willow of the Diviner
Willow of the Diviner tries to work out how the crew died.
He asks the others
"is any of the machinery itself of any worth?"
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EdOWar
Level 5 Thaumaturgist
Posts: 315
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Post by EdOWar on Aug 25, 2010 12:33:22 GMT -6
Willow of the DivinerWillow of the Diviner tries to work out how the crew died. As best as you can tell, the crew of this facility died violently, by a variety of means. However, all the trauma appears...primal. In other words, they weren't killed with guns or lasers, or even cut with sharp metal blades. More like beating, rending, tearing and biting.
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Post by crusssdaddy on Aug 25, 2010 17:16:39 GMT -6
Pipsy heads directly out from the port side of the Pirate's Shame, dropping one of his 10 flares (-1 SP) as he goes, spacing them (every 50'?) so that there is a completely lit 'corridor' behind him. He stops when he finds something interesting, reaches a wall, or runs out of flares.
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Post by apeloverage on Aug 25, 2010 18:30:43 GMT -6
Willow of the Diviner
Willow of the Diviner, if he sees what Pipsy intends, will go over and advise him not to. He will tell everyone of what he's found, and the likelihood that some creature still lurks in the darkness.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 25, 2010 19:13:07 GMT -6
Jones follows behind Pipsy, shining his lamp around into the darkness and keeping eyes and ears peeled for any sign of trouble.
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EdOWar
Level 5 Thaumaturgist
Posts: 315
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Post by EdOWar on Aug 25, 2010 23:16:32 GMT -6
Willow of the DivinerWillow of the Diviner, if he sees what Pipsy intends, will go over and advise him not to. He will tell everyone of what he's found, and the likelihood that some creature still lurks in the darkness. You see what Pipsy intends, and speak out to him. Pipsy, do you want to hold or will you continue with your plan?
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Post by crusssdaddy on Aug 26, 2010 0:12:43 GMT -6
Pipsy: "Padre, these crates ain't gonna load themselves. We gotta find a cargolifter. But, just in case there's a creepie-crawlie lurking nearby..."
Pipsy hucks a lit flare as far as he can in the direction he is walking.
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EdOWar
Level 5 Thaumaturgist
Posts: 315
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Post by EdOWar on Aug 26, 2010 11:06:24 GMT -6
The flare sails into the darkness, landing on metal deck plates some distance away. The faint illumination shows more clumps of bodies.
Thinking about it a bit more, Willow comes to the realization that these people weren't killed by something else...it looks like they killed one another.
Detecting no imminent danger, you proceed with the plan, dropping off flares as you explore the dark bay.
You proceed about 200 feet into the bay (4 additional flares), spying light machinery and more bodies along the way(there must be hundreds in here), you finally reach one edge of the bay, a craggy rock wall. Not too far off you spot an ancient cargo lifter of some sort, a wheeled contraption that looks like it's been sitting there since the beginning of time.
[d100 = 63]
A quick inspection tells you you won't be able to get it moving quickly. You'll need some parts to get it up and running. At the very least, you'll need a new battery for it, maybe a new starter, too. It could probably do with a complete overhaul, but then again you shouldn't be using it for all that long.
Actions?
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Post by crusssdaddy on Aug 26, 2010 13:43:18 GMT -6
Pipsy puts on his helmet and pressurizes his void suit.
"You guys might want to gear up... could be something in the air that gave these guys cabin fever."
Pipsy then turns to his right and starts walking, dropping flares as before, to see how far the perimeter wall goes.
"You guys might want to fan out and see just how big this room is."
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Post by apeloverage on Aug 26, 2010 14:29:57 GMT -6
[OOC: Could the ship analyse the air to see if there's anything unusual in it?]
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EdOWar
Level 5 Thaumaturgist
Posts: 315
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Post by EdOWar on Aug 26, 2010 15:18:16 GMT -6
[OOC: Could the ship analyse the air to see if there's anything unusual in it?] Yes. The Shame already did a preliminary analysis of the atmosphere before you exited it and detected no harmful compounds. You could go back to the ship and do a more detailed analysis, but it would take at least an hour or so to complete.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 26, 2010 19:59:16 GMT -6
Jones: "Fan out? I say we stick together cap. Splitting up is a rookie move."
Jones glances at another of the gruesome mounds of corpses.
"Besides, I don't know about you guys, but this is starting to creep the bejeezus outta me. Any fuel cells on board we could use to get this old heap running?"
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Post by apeloverage on Aug 26, 2010 21:34:31 GMT -6
Willow of the Diviner suggests ejecting the bodies into space before we do anything else.
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EdOWar
Level 5 Thaumaturgist
Posts: 315
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Post by EdOWar on Aug 28, 2010 10:50:11 GMT -6
[The party seems to have three proposed plans of action. Which will you pursue?]
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Post by crusssdaddy on Aug 28, 2010 14:23:30 GMT -6
Pipsy: "I'm not a big fan of hanging out with these stiffs, but we'll be here forever trying to dump hundreds of bodies out the door. I'm all for getting these crates loaded ASAP, but it seems like we got a little more exploring to do befroe we can get that started. Any other suggestions?"
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 28, 2010 23:12:57 GMT -6
Jones: "I'm with you, let's find a way to get this gear on board, long as we all stick together."
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EdOWar
Level 5 Thaumaturgist
Posts: 315
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Post by EdOWar on Aug 29, 2010 16:19:37 GMT -6
[Just holding to see what Willow's action will be].
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EdOWar
Level 5 Thaumaturgist
Posts: 315
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Post by EdOWar on Aug 30, 2010 20:06:52 GMT -6
You can continue to search the dark landing bay, or check out the faintly illuminated passage to the 'north' you spotted previously from the Shame's viewports (or do something else entirely if you don't want to search).
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Post by crusssdaddy on Aug 30, 2010 21:41:29 GMT -6
Pipsy: "I say we search this bay, and if there's nothing else in here, we move on to the passage."
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 31, 2010 3:11:25 GMT -6
Jones: "Let's do it."
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Post by apeloverage on Aug 31, 2010 9:17:36 GMT -6
Willow of the Diviner:
"I would not venture further if it meant these corpses were between us and the ship."
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