Post by Finarvyn on Aug 14, 2009 14:09:27 GMT -6
The other thread was more theoretical, and I really didn't want to hijack the discussion over there, so I'm starting a new thread to discuss Thousand Suns.
This would be very nice, and it hasn't been done yet.
Perhaps you haven't seen Thousand Suns by Rogue Games, written by Grognardia's own James Maliszewski (with Richard Iorio). Picked this up at GenCon yesterday and I'm about halfway through it. I'm becoming a big fan!
Thousand Suns is not Traveller.
To me, Traveller is kind of a tough, gritty, hand-to-mouth SciFi where you have to take out a 30-year loan if you want to own your own starship. Traveller is Han Solo, it's the new Battlestar Galactica. Traveller is Firefly, where you load up that six-shooter and go out to get the job done.
Thousand Suns ‘aint that at all.
Thousand Suns is Buck Rogers or Flash Gordon. It's E.E.”Doc” Smith’s Galactic Patrol and other Lensman books. It’s space opera with big heroes, big villains, and big starships. It’s cinematic rather than realistic.
Thousand Suns seems to be rules light and setting vague. James and Richard have presented a “toolbox” model where you put in the elements of a game you like rather than trying to run someone else’s setting. Reminds me of my own campaigns from the 1970’s, where I used to put phasers and lightsabres and “the spice” all into one homebrew game and made up half the setting as we went along.
Anyway, that’s what I’m getting from my first reading. I’m about 2/3 of the way through and haven’t had a chance to playtest, but I explained the basic 12o model to my son and he’s excited about its simplicity and wants to play a SciFi game.
So far, I really like what I'm reading.
This would be very nice, and it hasn't been done yet.
Perhaps you haven't seen Thousand Suns by Rogue Games, written by Grognardia's own James Maliszewski (with Richard Iorio). Picked this up at GenCon yesterday and I'm about halfway through it. I'm becoming a big fan!
But now you've got me curious. How would Thousand Suns go down with an old Traveller fan, in your opinion?
Thousand Suns is not Traveller.
To me, Traveller is kind of a tough, gritty, hand-to-mouth SciFi where you have to take out a 30-year loan if you want to own your own starship. Traveller is Han Solo, it's the new Battlestar Galactica. Traveller is Firefly, where you load up that six-shooter and go out to get the job done.
Thousand Suns ‘aint that at all.
Thousand Suns is Buck Rogers or Flash Gordon. It's E.E.”Doc” Smith’s Galactic Patrol and other Lensman books. It’s space opera with big heroes, big villains, and big starships. It’s cinematic rather than realistic.
Thousand Suns seems to be rules light and setting vague. James and Richard have presented a “toolbox” model where you put in the elements of a game you like rather than trying to run someone else’s setting. Reminds me of my own campaigns from the 1970’s, where I used to put phasers and lightsabres and “the spice” all into one homebrew game and made up half the setting as we went along.
Anyway, that’s what I’m getting from my first reading. I’m about 2/3 of the way through and haven’t had a chance to playtest, but I explained the basic 12o model to my son and he’s excited about its simplicity and wants to play a SciFi game.
So far, I really like what I'm reading.