Quick update: Terminal Space 1.4 (don't ask me about 1.3 - it seems to be lost forever ) is out now. It has corrected language and grammar (don't be afraid - not by me!), but most of the content remained the same as in 1.2
Terminal Space is more influenced by Lovecraft than Star Wars, so the default flavor is more attractive to me. It offers OD&D authenticity -- S&W is just different enough to give me pause. I appreciate the DIY aesthetic -- Terminal Space feels more like a project than a product.
Terminal Space is a supplement for taking your fantasy Original D&D game to the stars and/or creating an ODD sci-fi game. White Star is WhiteBox with the core text almost completely unchanged with a light Star Wars veneer. There's just no room or need for another Star Wars game. You can call your Jedi "Star Knights" but they're still Jedi - with the exception that your Star Knight is just one six-sided die away from instant death.
Terminal Space covers building star ships and (gasp) travelling through space. White Star leaves that sort of shenanigans to the referee. Strip out Whitebox and there's almost nothing left.
Sorry, the reason I sounds so glum about White Star is that a) it's clear so much work went into it and b) it's such a missed opportunity. I would love a light OSR sci-fi game but this isn't it.
I would love a light OSR sci-fi game but this isn't it.
Have you checked out Stars Without Number? It's become my go-to for OSR sci-fi gaming, no contest.
Yes, and I like it. A lot. Traveller was the first game I ever played and I consider SWN to be the spiritual equal of the late 70s Traveller rules. However, I need something lighter. I don't have the time to build all of the planets and all of the ships. I want something generic and simple. If I had the time this would be the game for me.