Post by littlewars on Aug 17, 2010 21:01:49 GMT -6
Here's an option for getting Saving Throws based on the 3 core classes of OD&D:
• Every class starts with a 16 base Save. • Follow the modifier progression of the 5 Saves (explained in the above post). • Add the modifiers granted by character Class (see below).
FIGHTING - MAN: +1 vs Breath MAGIC - USER: +1 vs Paralysis and Spells CLERIC: +1 vs Poison, Wands, and Spells
The base Saving Throw, and the save modifiers, are different than the ones in S&W, but the results are a very close approximation (within 1) of the OD&D save tables. Any erudite observations or comments?
Last Edit: Aug 17, 2010 21:03:28 GMT -6 by littlewars