While I enjoy Warriors of Mars, I find it to be just a bit too vague. And on specifics it says "refer to this obscure out of print zine from 2001" I'm talking about the Psion for example.
I do think it is a good outline that a creative DM could flesh out, I just like to have a little more to work with.
The good thing is it made me track down an issue of OD&Dities I didn't have; Issue #4 with the psionicist class. Now I have to roll up my sleeves and convert it into a class I can actually use in my games.
There are a pile of new games (written with 0e rules) that might be really great at filling in some of the blanks in these types of rules. During COVID, I've read and read. If you are not picky about using old materials, a Mentalist class is introduced in Thomas Denmark's brilliant 0e game the Warriors of the Red Planet (which is a new-ish simulcron game), and for a slightly more modern B/X take - New Big Dragon published a recent book called PX1 - Basic Psionics Handbook, with a Mystic Class. There is even a Savant class introduced in the second rulebook of Pits & Perils (a minimalist version of 0e published around 2014 - but still be blogged about by the authors!) which could be adapted to an original 0e setting I think.
Thomas Denmark's brilliant 0e game the Warriors of the Red Planet
Agreed, it's a great game and I'm sure that thomden (who posted right before you) will be happy to hear that you like it! He's done some great stuff!
Last Edit: Jan 5, 2022 19:06:31 GMT -6 by Finarvyn
Marv / Finarvyn DCC playtester (2011) S&W WhiteBox author (2009) C&C playtester (2003) Builder of the TrollBridge for T&T; Amber Diceless player since 1993 OD&D Player since 1975; Metamorphosis Alpha since 1976
"Don't ask me what you need to hit. Just roll the die and I will let you know!" - Dave Arneson