Right now I am working up an RQ3 campaign (non-Glorantha). The system fits hand-in-glove for what I want to do in my game, and I'm jazzed to introduce it to my group. I've long owned RQ3 (and SB 5th and CoC) but have never run a BRP game.
More than half of my group, however, are still quite new to RPGs. I'm afraid some of the concepts will give them trouble, particularly when it comes to combat (Strike Ranks and the like).
What would be the potential pitfalls of using the combat system from StormBringer 5th edition with RuneQuest 3? Is it workable?
I know there's a bit BRP book out that might facilitate this, but with my recent engagement (ouch diamonds ain't cheap) I haven't the money to purchase it. So I have to use what I have.
Most definitely will; I'm in the rules reading and familiarizing stage right now. I have created my map and am sketching out a few ideas for cultures and such. I'm taking next week off to do a whole bunch of nothing and hope to have the bulk of my campaign prep done during that time. I'll post here when I get something showable.
Post by vladtolenkov on Jul 5, 2010 1:03:21 GMT -6
About seven years ago we played a BRP fantasy game that was partially based off Stormbringer 5th edition. We dropped the Dex based initiative and instituted an initiative roll which was a d20 roll+1 for every point of DEX over 10.
The system worked really well for us and is both intuitive and SUPER easy to houserule. Strike ranks don't work for you? Drop them!
The Stormbringer 5th also nicely does away with hit locations which also simplifies things a bit. The critical hit table is also nifty, but it can also be totally avoided.