Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 25, 2011 8:57:22 GMT -6
Of course, since in OD&D your attribute scores matter very little unless they're really really high or really really low, in most cases it won't matter much anyway other than the XP bonus.
|
|
|
Post by Finarvyn on Oct 25, 2011 9:00:52 GMT -6
Hey, Kris, what you'll find is that "always been the common practice" is probably pretty misleading since groups were more isolated back then. Sure, we had Dragon magazine and GenCon but nothing as instantaneous as the internet. Now we can find out how others did it really quickly, but back then we often did what made sense and later found out how others played. And usually when I found how others did it I thought "that's so strange" and ignored it.
|
|
|
Post by Kris Kobold on Oct 25, 2011 9:34:29 GMT -6
Hey, Kris, what you'll find is that "always been the common practice" is probably pretty misleading since groups were more isolated back then. Sure, we had Dragon magazine and GenCon but nothing as instantaneous as the internet. Now we can find out how others did it really quickly, but back then we often did what made sense and later found out how others played. And usually when I found how others did it I thought "that's so strange" and ignored it. You know, that's an important point to make. It is something that does impinge on any understanding of early play. Gaming "communities" were a very different animal then, I'm sure. Good insight.
|
|
|
Post by howandwhy99 on Nov 2, 2011 17:35:06 GMT -6
I use point swapping because it makes qualifying for the sub-classes so much easier.
How I adjudicate the OP post is on the +10% XP bonus for prime requisite scores. Only natural 16s or higher gain the bonus. That leaves something for those who roll up a paladin, for instance, without refocusing "in the background".
|
|
|
Post by Kris Kobold on Nov 3, 2011 7:41:50 GMT -6
I use point swapping because it makes qualifying for the sub-classes so much easier. How I adjudicate the OP post is on the +10% XP bonus for prime requisite scores. Only natural 16s or higher gain the bonus. That leaves something for those who roll up a paladin, for instance, without refocusing "in the background". Point swapping does seem to be the expected procedure for prime requisites in the game from Supplement I forward. The description of the thief class in Greyhawk strongly suggests this, and the Holmes, ed., basic set operates under this assumption as well. Also, your point regarding subclasses is well taken. I think calculating a prime requisite total (as opposed to point swapping) works fine using just the original set (i.e., no supplements), but I haven't fully considered what the ramifications would be for using such a system in a game which includes the subclasses as well. I'll have to ponder this some, methinks. One problem factor I can identify right now is that the original game only had three prime requisites (Strength, Intelligence, Wisdom--and this accounts for their organisation on D&D character sheets in this order, I'm sure), one for each of the original classes. The other abilities were strictly regulated as far as their suitability for the purposes of adjustment, since they were never prime requisite material. The thief class changed all that, of course.
|
|