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Post by malchya on May 8, 2010 20:26:46 GMT -6
I love Boot Hill and have since 1979. It was my first rpg and probably the one I've run the most. Does anyone still play it?
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capheind
Level 5 Thaumaturgist
Posts: 236
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Post by capheind on May 8, 2010 22:46:10 GMT -6
You know, I've never played Boot Hill, but I've always heard good things about it. It was (as far as I know) the only spaghetti western system that didn't try to "jazz it up" with dinosaurs, or mutants, or magic. Although Cowboys and Dinosaurs sounds good right about now.
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Post by kesher on May 9, 2010 21:16:40 GMT -6
I did play it quite a bit back in the early 80's, though mostly as elaborate shoot-outs. I'd really be interested to hear in what directions you've taken it!
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Post by malchya on May 10, 2010 23:41:35 GMT -6
Thank you for your interest! I've run a campaign that went for almost four real years and about 25 in the game world. The p.c.s began just after the Civil War in Milliken's Bend on the Rio Grande in the burgeoning Texas cattle industry. From there they ended up in Silverlock, Wyoming Territory running a freight business in a gold mining boom town. Mandalay, KS, a fictional cow town was next where they entered the field of Law Enforcement. Then, in 1878, to Spanish Armor, Arizona Territory as scouts for the U.S. Cavalry....then I moved and the group broke up. Off and on after that with a couple of other players in settings as diverse as a Washington lumber camp or a Dakota Army post. Would love to run again. I've so much fan material that I've done, from weapons charts to hit location and involuntary wound reaction tables.
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Post by bigjackbrass on May 11, 2010 9:36:47 GMT -6
I've never run Boot Hill, despite a fondness for western RPGs. Generally my group prefers westerns with a "twist," such as Deadlands, and it's hard to persuade them to try something straight. Still, I've been using Glenn Rahman's Cash & carry for cowboys article from Dragon for years in other western games. ...Cowboys and Dinosaurs sounds good right about now. If you have access to a copy of Space Gamer #64 it contains a nicely done adventure titled Big Lizzie, statted out for Boot Hill and FGU's Wild West, on that very subject. Steve Jackson Games recently released it as a PDF through their e23 site, although that version has been rewritten for GURPS instead.
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capheind
Level 5 Thaumaturgist
Posts: 236
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Post by capheind on May 11, 2010 10:39:46 GMT -6
I couldn't imagine an ongoing long term game that was strait western, but I could imagine the occasional short (four or five session) game here and there to breakup the monotony of a very different game. Maybe an adventure set in the 1950's style cowboy movies, noble hero's, code of the west, outfits that would have gotten you shot in the real wild west (bright silk shirts all the way) Shatner, The Duke, the whole nine yards.
I've been kicking around a dice less "poker" rule set for a little bit.
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Post by jcstephens on May 11, 2010 11:50:51 GMT -6
It's one of those things everyone means to get around to doing, but somehow never do.
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Post by piper on May 11, 2010 12:09:29 GMT -6
I've been kicking around a dice less "poker" rule set for a little bit. Just a suggestion, though it still involves dice. I used poker dice in my BH campaign. They preserve the general flavor of playing poker but keep the game simple and fast. I figure you are familiar with them but here is a link to picture, just in case. files.myopera.com/vacillateallday/blog/poker_dice%285%29.jpg
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capheind
Level 5 Thaumaturgist
Posts: 236
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Post by capheind on May 11, 2010 22:18:36 GMT -6
Well I was thinking that the stats/skills/whatever would be represented by a card which would be added to any hand the character draws to take action, or something of that sort. Yes I've seen Poker dice, and they are awesome, and if i could find anyone who wanted to play poker dice, rathr than pretend their on one of those cruddy televised texas holdem tournaments.
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