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Wands
Apr 23, 2010 17:18:07 GMT -6
Post by Random on Apr 23, 2010 17:18:07 GMT -6
Since we're having so much fun with potions...
Wand of Misfortune: Affects all within a 60 foot long, 30 foot wide at the base, cone-shaped region. For the next 2d6 combat rounds, those affected attack at -1 to the die, and cast spells at -1 level.
Wand of Slow Motion: A ray fires outward and causes one target to move at half normal speed (with running impossible) for one whole turn. The affected creature attacks and performs most other actions normally.
Wand of Transformation: This wand causes one monster to be transformed into some other monster appropriate to the area or dungeon level (roll on the wandering monster table). Humans and very large and/or magical creatures (golems, dragons, liches, demons, etc.) are unaffected.
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Wands
Apr 24, 2010 9:10:03 GMT -6
Post by kesher on Apr 24, 2010 9:10:03 GMT -6
Wand of Wands: Will turn any twig into a randomly-determined magic wand with 1-6 charges. Each time the makeshift wand is used, there's a cumulative 10% chance it'll explode for d6 of damage equal to the number of charges it has left.
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Wands
Apr 24, 2010 9:39:35 GMT -6
Post by Random on Apr 24, 2010 9:39:35 GMT -6
Wand of Tricks: This wand will perform any number of minor wonders, including the disappearance of small objects, the conjuration of furry creatures, etc.
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Wands
Apr 24, 2010 21:47:45 GMT -6
Post by irdaranger on Apr 24, 2010 21:47:45 GMT -6
Wand of the Full Moon: Spells cast by the wielder inflict a -3 penalty to Saves and do double damage v. lycanthropes.
Wand of Counterspells: If the wielder makes his Save v. Spell when a spell is cast at him, every other target of the spell automatically makes their Save as well.
Wand +1: All targets of the wielder's spells suffer a -1 penalty to their Save.
Wand of Omens +2: All targets of the wielder's spells suffer a -2 penalty to their Save. Further, the wielder may negate being Surprised once per day.
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Wands
Apr 24, 2010 21:56:35 GMT -6
Post by Random on Apr 24, 2010 21:56:35 GMT -6
Wand of Attraction: (It's a magnet.)
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capheind
Level 5 Thaumaturgist
Posts: 236
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Wands
Apr 25, 2010 9:46:43 GMT -6
Post by capheind on Apr 25, 2010 9:46:43 GMT -6
Wand of Attraction: (It's a magnet.) Beautiful, although it would seem rather mystical to people who still haven't figured out electricity.... Wand of Remembrance: once per day the Magic User can recast any spell cast with the wand in hand, each time the character casts a spell (either the bonus repeat or any normal spell cast with wand in hand) there is a 1 in 6 chance the wand reflects the spell on the caster... its memory isn't what it used to be. Rod of Missing Parts: A very complicated looking magic rod about 1ft long with an assortment of enchanted gems and stones crusted about it, but due to shoddy workmanship its always loosing bits and pieces, each week a spell should be chosen at random, first from the fourth level list, then incrementing every month down a level. It holds 2 charges that regenerate each day for the four months the thing will bother to work, if the Magic-User can understand the functions of the rod (a test in itself) he may be able to repair it to function in a more specific manner. Wand of Transformation: once each week it can cast Polymorph self, once every other day it can cast polymorph other, every six to twelve hours, when not being actively viewed by anyone, it can cast polymorph self on itself, making them very hard to keep track of.
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Wands
Apr 25, 2010 10:58:53 GMT -6
Post by Random on Apr 25, 2010 10:58:53 GMT -6
Maybe you should call yours the Wand of Transformation II? (I have a wand by that name in the first post.)
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capheind
Level 5 Thaumaturgist
Posts: 236
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Wands
Apr 25, 2010 15:01:25 GMT -6
Post by capheind on Apr 25, 2010 15:01:25 GMT -6
Maybe you should call yours the Wand of Transformation II? (I have a wand by that name in the first post.) hrm... missed that somehow, very-well it can be Merl's wand of Transformation. Merl (yes its a play on Merlin) was a Merlin like (see that's why I stole the name) wizard who worked with a great king, but in the games I've used him he's always well and truly senile by the time the PC's run into him, so a Wand that isn't what it was, but might be what he'd expect it to be would sorta make sense.
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Wands
Apr 29, 2010 7:40:31 GMT -6
Post by waysoftheearth on Apr 29, 2010 7:40:31 GMT -6
Maybe you should call yours the Wand of Transformation II? (I have a wand by that name in the first post.) But Random, you didn't call yours "Potion of Immortality II" in the potions thread Wand of Spring Time : A subject touched gently upon the nose feels a rush of verve and pure life force tingling up through his feet, legs, body and all the way to his finger-tips and eye-lashes. Within a round, apple blossoms have sprung up at his joints and between his fingers, and within another round they have matured into 1d6 beautifully ripe fruit which are gloriously wholesome to eat. If the subject is standing near a river or on otherwise fertile ground, the effect instead yields 2d6 fruit and the subject is simultaneously healed of 1d6 hit-points.
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Wands
Apr 29, 2010 16:29:50 GMT -6
Post by Random on Apr 29, 2010 16:29:50 GMT -6
I guess I didn't realize there was another potion specifically called that in the LBBs or in the thread in question.
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