|
Post by kesher on Apr 6, 2010 9:17:07 GMT -6
So, anyone know the origins of this paradigm of monster attack? I mean, I know it first appeared in Greyhawk, but I'm wondering about the thought process. It really changes the dynamics of monster-use, and I find it interesting in its appearance alongside variable weapon damage.
I'm not being very clear: What's the thought behind many monsters being able to attack multiple times vs. characters who can only really attack once? How does it change monster use as opposed to the LBB, where everyone attacks once and does (pretty much) the same damage?
|
|
|
Post by Haldo Bramwise on Apr 6, 2010 9:22:42 GMT -6
I would like to know this as well. Good question.
|
|
|
Post by thegreyelf on Apr 6, 2010 10:03:45 GMT -6
Well, remember that in the LBBs, it's stated that monsters should gain one attack as a "man" type per hit die. If you follow the logic of the Chainmail combat system and progression, players gain multiple attacks as well (1 man, 2 men, 3 men + 1, etc.)
I always figured this was just a streamlining of that. Instead of the (ridiculous) one attack per hit die, they just gave certain creatures attack routines.
|
|
|
Post by Finarvyn on Apr 6, 2010 12:03:52 GMT -6
I suspect it comes down to parties of characters surrounding single monsters and wiping them out without much of a challenge. Dragons no longer scare people? Give 'em claw and bite attacks so they can infict misery on several foes at a time!
|
|
|
Post by Haldo Bramwise on Apr 6, 2010 12:26:16 GMT -6
Hey Jason, I sent you a PM. They are hard to spot on this forum sometimes.
|
|
|
Post by cooper on Jul 18, 2010 10:08:44 GMT -6
Red Dragon att/def: heavy horse hits: 3cumulative dmg: 3d6
translating into d&d one medium/heavy horse counts as 3HD (3:1 is the attack modifier that an armored hero needs to score a "hit") damage is converted at 1:2 for medium/heavy horse. 1:2 is the ratio at which a heavy horse damages an armored hero.
red dragon: ac -1 hits: 9 HD dmg 6d6 (1d6/1d6/4d6) claw claw bite
troll: att/def: heavy foot hits: 6 cumulative dmg: 6d6
heavy foot translates at 1:1, dmg translates as 1:2
ac: 5 hits 6HD (or 6 "hits" from a hero with a swords average on a d6 3.5) dmg 3d6 (1d6-1, 1d6-1, 2d6) claw claw bite (or d4x2 2d6)
ogre: att/def: HF hits: 4c dmg: 4d6 ac: 5 HD: 4 dmg: 2d6
Look at the Giant: att/def: HF hits: 12 dmg: 12d6
heavy foot is 1:1 basis for how a 4th level armored foot would fight. However, the damage of heavy foot is on a 1:2 ratio.
Cloud Giant AC 5 hit points (12HD) dmg 6d6
Not surprisingly the default giant in CHAINMAIL is 12 heavy foot and the spread in D&D is from 8 (hill giant) to 16 (titan)
this is too easy.
|
|
|
Post by cooper on Jul 21, 2010 11:57:27 GMT -6
I fixed an error with the troll and 3 horse dragon and added the ogre.
|
|
|
Post by cooper on Oct 26, 2010 12:13:39 GMT -6
Maybe more germain. In the man-to-man rules for chainmail, starting in the 2nd round after the initial charge, a horse gets two attacks per turn in addition to the 1 attack of the rider. (pg. 25).
Extrapolating an animal without a rider, but with a "maw" that can bite, viola 3 attacks per turn. Claw/claw/bite.
edit: technically only medium and heavy horse get 2 attacks, light horse get 1 attack only in addition to the rider.
|
|