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Post by thegreyelf on Mar 24, 2010 9:25:24 GMT -6
Hey, all, I've just uploaded a new revision of Age of Conan. The only thing that has changed is the thief class, which I'm no longer adapting from Philotomy, but from Doc. Essentially I have "flipped" doc's 2d6 modifiers to a roll over rather than a roll under, to match the 2d6 method I'm using for everything else in my Age of Conan game. As always, you can find it here: www.grey-elf.com/dnd/
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Post by codeman123 on Mar 24, 2010 13:50:06 GMT -6
Very nice man, i really like the added map and description of the hyborian age. One thing i think you should do in the next revision is list all the spells in one place including the ones you added in your second supplement that way i dont have to go flipping through books to find them all. Maybe even just a seperate booklet for all the spells ;D. But overall very cool! Oh yeah another tidbit... someone needs to make a hex map of Hyboria.
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Post by Finarvyn on Mar 24, 2010 16:37:57 GMT -6
Very nice. Jason, you make the coolest stuff!
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Post by thegreyelf on Mar 25, 2010 5:58:33 GMT -6
Question, Fin: Since this isn't actually an ELG product, but an OD&D project, why was it moved to the ELG forum?
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Post by thegreyelf on Mar 25, 2010 5:59:10 GMT -6
Very nice man, i really like the added map and description of the hyborian age. One thing i think you should do in the next revision is list all the spells in one place including the ones you added in your second supplement that way i dont have to go flipping through books to find them all. Maybe even just a seperate booklet for all the spells ;D. But overall very cool! Oh yeah another tidbit... someone needs to make a hex map of Hyboria. codeman, if you d/l the latest revision of the Secrets of Acheron supplement, all the spells are listed there. If I were starting from scratch with this, spells would likely be listed alphabetically instead of by level (and school in book 2), but the way it is now matches the format of OD&D...and redoing it now would be a bit more work than I want to undertake for a little free thing I threw out on the web.
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Post by thegreyelf on Jun 7, 2010 9:35:29 GMT -6
I'm going to be revising Age of Conan and Secrets of Acheron pretty soon. It's a minor revision, but it's come up in play that the way I have corruption set up, sorcerers are near-unplayably brutal. It too-quickly becomes pointless to even try to save against corruption.
Therefore, instead of every failed corruption save resulting in a -1 to all future corruption saves, you will only suffer a penalty to future corruption saves for every virtual slide on the alignment track you would make (essentially, every three levels of corruption you suffer results in -1 to all future saves).
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Post by thegreyelf on Jun 18, 2010 13:29:19 GMT -6
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