Gimyip decides to use the might punch of his powered armor against the beast, and throws a powerful haymaker. He connects, and his armored fist smashes into the creature's face. Unfortunately, the blow seems to do no damage whatsoever.
Yashub-Yahad maneuvers behind the beast, attempting to position himself for an attack from the rear.
Gozer backpedals while maintaining fire. (DEX roll: 4) He manages to stay on his feet in spite of running backwards through rock-strewn ground. He target strikes the monster and howls in pain!
Essej Iu falls back, looking for a position out of melee range to continue firing upon the monster.
Berist stands on the other side of the eldritch gate, unable to decide whether to step through it or attack the beast.
Following Gimyip's lead, the men-at-arms draw melee weapons and attack the beast. They attack savagely, their blades slicing into the monster, but as with Gimyip, their weapons seem to do no damage.
Bothess shakes off her bewilderment and fires on the beast, hitting her target.
The creature roars and counter-attacks, missing both Gimyip and Casals with massive swipes of its claws ((some truly awful die rolls, here!)).
Looking through the gate, Berist sees what could best be described as stormy purple clouds shot through with multi-forked lightning. He cannot tell if this is an actual view of what is on the other side, or some type of intervening curtain of energy separating the two realities.
Gimyip and the band of mercs falls back, maintaining a withering fire against the Shambler. The weapons are taking a toll; bits of the rotting vegetation are dried up and smoldering. The stench is overpowering.
As the mercs falls back, Berist makes his bid for unlimited power and throws himself into the gate. As he does so, the Shambler immediately ceases his attack and runs back through the gate. As it closes behind him you hear a bizarre sounds as of hideous laughter coming from the beast.
This all happens so suddenly you are taken quite aback, but Bothess gives you little time to process what just happened.
"Obregon!" she exclaims. "We must ... wait a second."
She frowns, as if listening to a voice the rest of you cannot hear, and blanches. "Jaftgong is soon to be under attack from Darsiaas' forces. Darsiaas is the sorcerer who betrayed Obregon and he is quite powerful. If we're going to save the town we must leave immediately! But if we don't follow Obregon now he will have a chance to begin releasing the elder ones upon the world. What do we do?" She is torn between her desire to protect Jaftgong and wreak her vengeance upon Obregon.
((metagaming note: Berist should be considered unavailable for the remainder of the adventure.))
Last Edit: Jan 13, 2010 13:10:33 GMT -6 by Deleted
Post by waysoftheearth on Jan 13, 2010 15:53:48 GMT -6
"An unenviable fate," Gimyip mutters, horrified.
He is still for a time, figuring.
"Jaftgong is full of hardy folk who can doubtless hold out against this sorcerer for a time," he surmises, or thinks out loud. "But there is nobody but us to deal with Obregon. I say we chase him down before he can bring more of those... things into the world."
Bothess nods, "I agree. Obregon is the more immediate threat. He is going to pay for his perfidy."
The group sets off north, in the direction Obregon fled. Several hundred yards away, you find a discarded item that Bothess claims is a flight harness. Apparently Obregon exhausted the energy source and continued his flight on foot. Bothess peers through the night, her cyborg eye whirring, and shouts excitedly, "I SEE HIM!"
The chase is on!
((Any particular tactics or precautions? Or do you just want to "ride toward the sound of the guns?"))
Gimyip takes a mighty leap into the air, spotting Obregon about 100 yards ahead. He was looking back over his shoulder as Gimyip is at the peak of his jump and is thus not surprised.
In fact, he seems to have very good reflexes, whirling and taking a shot at you, even as you get ready to take a shot at him. A lightning bolt goes whizzing by, making the hairs of your arm stand on end. You return fire, but your shot goes wide.
With a mighty shout, Bothess and the men-at-arms charge the sorceror!
Following your lead, Casals and the men-at-arms charge Obregon to melee with him. Gimyip and Yashub-Yahad both hurl grenades at Obregon, Gimyip's grenade will hit the target first (DEX 15 versus Yashub-Yahad's 11).
Obregon sees the grenades and begins dodging and weaving as he advances on your position. This is all to no avail as your target stumbles slight just as the incendiary grenade lands next to him and explodes. He reels from this force of the impact but keeps on coming! Next, Yashub-Yahad's sticky bomb lands and explodes, sending strands of webbing out to envelope its target. Obregon is immobile!
Your mercs open fire, but despite Obregon's predicament, only Casal's shot hits its target. It seems to be a telling shot, though, and Obregon is down on one knee, struggling against the webs to raise his energy pistol.
((meta-gaming: I can't believe this, but ...))
The rest of your team opens fire and, when the dust clears, Obregon is dead! You have prevailed.
Bothess moves to Obregon's side and looks down at her dying former comrade. You wait, expecting to hear some final exchange between the two, as Bothess bends low to speak to Obregon. She draws her dagger and puts it against his throat and, in a quick motion, slashes his windpipe open. As she does so, she hisses one word with all the venom, all the scorn she can put into it, "LIAR!".
She walks away without a backward glance. "Come, my friends! We've a city to save!"
Post by waysoftheearth on Jan 22, 2010 22:36:53 GMT -6
By this time it must be close to midnight, surely? Gimyip checks the night sky to estimate the time. If the mercs are half as weary as he is, it would make sense to rest for the remainder of the night, and head back to Jaftgong at first light.
Assuming this is plausible, Gimyip looks for a safe spot to bed down, and establishes a few short watches so that everyone gets some rest.
You can see the smoke and circling carrion birds from far away. Carefully, you gain a vantage point and survey the city as best you can. The dead litter the battlefield, and you see lots of green men among the dead. A few buildings are burning, and in the center of town you see the bodies of hanged men and women. Bothess' eye whirs and clicks, then she states one of the hanged men is Siprapis.
She gets a far away look on her face and talks to the air, calling the names of Vudele and Cinotalel. After a few tries, she sadly shakes her head.
You estimate there are between 200 and 250 troops occupying the town, about a third of that number seem to be armed, alert, and ready for action. Six or seven of the men patrolling the perimeter of the town look equipped similarly to you, with high-tech armor and weapons; all the the troops in evidence look well-equipped no matter the tech level of their gear.