Post by edsan on Mar 1, 2009 15:46:06 GMT -6
There are 4 characters classes available on EPT, each may represent a variety of previous occupations that a PC had before the start of the game.
Fighter - your typical D&D-ish warrior type. Can use all weapons, armor and shields (but will not be familiar with all weapons in the beginning). Best combatant all-around with highest Hit Dice and fastest progression in the attack table.
Occupation examples: soldier, tribal warrior, mercenary, gladiator, thug, etc
Priest - similar to the D&D cleric. Member of a religious hierarchy trained in the use of magic and fighting. Can use all armor and shields but only blunt weapons. Second-best in combat and HD.
Occupation examples: this is the most limiting class with only two possibilities. The character is an ordained priest of one of the temples, period.
Some cultures don't have an organized religion that would allow them to originate priests as their work under the rules, but have what are known as "Sacred Bands". Groups of itinerant holy warriors who live apart from society but receive hospitality in exchange for their willingness to take care of whatever problems (usually of a supernatural nature) that pop about. For game purposes these will work the same as "true" priests
A Priest is connected and owes allegiance to his temple. He is also depended on it for spell acquisition. PC Priests have effectively been cut of from their native Temple or sacred band and it is in their interest to join one of the 20 religions of the Empire of the Petal Throne ASAP.
Sorcerer - EPT version of the wizard. Flimsy spell-casters who can only use leather armor, daggers and staves. Magic works as for priests, however a sorcerer need not be affiliated with a temple as strongly as a priest. A PC sorcerer should strive to find a mentor who teaches him new spells or join a temple as a ley-priest (a semi-independent priest who is not supported by the temple and is effectively out of the hierarchy but can still use its facilities and obtain spells).
Occupation examples: Ley-priest, shaman, itinerant magician, natural psychic, etc.
Adventurer (from Dragon Magazine 31) - somewhere between the fighter and the sorcerer, a witty class who can fight as well as priests but with more weapon options and very limited (at first) magic-use. Combat table progression and HD equivalent to a priest.
Occupation examples: back home an adventurer was either a member of the dregs of society who somehow learned a bit of magic or the higher echelons of society having both the time and money to learn the arts of dueling and spell-casting.
Fighter - your typical D&D-ish warrior type. Can use all weapons, armor and shields (but will not be familiar with all weapons in the beginning). Best combatant all-around with highest Hit Dice and fastest progression in the attack table.
Occupation examples: soldier, tribal warrior, mercenary, gladiator, thug, etc
Priest - similar to the D&D cleric. Member of a religious hierarchy trained in the use of magic and fighting. Can use all armor and shields but only blunt weapons. Second-best in combat and HD.
Occupation examples: this is the most limiting class with only two possibilities. The character is an ordained priest of one of the temples, period.
Some cultures don't have an organized religion that would allow them to originate priests as their work under the rules, but have what are known as "Sacred Bands". Groups of itinerant holy warriors who live apart from society but receive hospitality in exchange for their willingness to take care of whatever problems (usually of a supernatural nature) that pop about. For game purposes these will work the same as "true" priests
A Priest is connected and owes allegiance to his temple. He is also depended on it for spell acquisition. PC Priests have effectively been cut of from their native Temple or sacred band and it is in their interest to join one of the 20 religions of the Empire of the Petal Throne ASAP.
Sorcerer - EPT version of the wizard. Flimsy spell-casters who can only use leather armor, daggers and staves. Magic works as for priests, however a sorcerer need not be affiliated with a temple as strongly as a priest. A PC sorcerer should strive to find a mentor who teaches him new spells or join a temple as a ley-priest (a semi-independent priest who is not supported by the temple and is effectively out of the hierarchy but can still use its facilities and obtain spells).
Occupation examples: Ley-priest, shaman, itinerant magician, natural psychic, etc.
Adventurer (from Dragon Magazine 31) - somewhere between the fighter and the sorcerer, a witty class who can fight as well as priests but with more weapon options and very limited (at first) magic-use. Combat table progression and HD equivalent to a priest.
Occupation examples: back home an adventurer was either a member of the dregs of society who somehow learned a bit of magic or the higher echelons of society having both the time and money to learn the arts of dueling and spell-casting.