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Post by Finarvyn on Feb 13, 2009 12:50:10 GMT -6
I was thinking of tossing a genie-in-a-bottle at my players. I don't want them to automatically get wishes, but instead want to put them into some situation where they would have to role-play out some sort of negotiation and where the genie wouldn't simply automatically follow instructions.
And then it occured to me that there were sort of rules for ths already and I could make use of the "intelligent sword" rule in Men & Magic and define the genie's ego, etc. as per those rules. That way I could let the players talk to the genie and roll to see if the genie follows directions.
What do your think? Is there any obvious reason I haven't thought of as to why the "intelligent sword" rule wouldn't work here?
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Post by makofan on Feb 13, 2009 13:03:46 GMT -6
My first thought is use the basic reaction table in Men & Magic. You could then give the genie an INT 13 EGO 13 and use the guidelines from Monsters & Treasures, being guided by the reaction table
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Post by coffee on Feb 13, 2009 13:06:23 GMT -6
Sounds good to me!
While it's always good to have another tool in the toolbox, it still amazes me how often an old tool can be used in a completely different way.
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Post by Deleted on Feb 13, 2009 13:33:19 GMT -6
This is a reasonable idea and it uses existing game mechanics. Nice!
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Post by snorri on Feb 13, 2009 13:58:32 GMT -6
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Post by Deleted on Feb 13, 2009 16:55:52 GMT -6
The intelligent sword rule sounds like a good idea, maybe to get the Genie out of the lamp have the players finish the spell from the 7th Voyage of Sinbad. From the land beyond beyond...
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Post by Finarvyn on Feb 13, 2009 21:26:29 GMT -6
This is a reasonable idea and it uses existing game mechanics. Nice! That's what I liked best about it -- the fact that the guidelines were all ready set up in the orignal rules! You can't beat that for old-school goodness!
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