Character Roster, "Voyage to Jak'alla"
Apr 22, 2023 13:08:18 GMT -6
flightcommander and tombowings like this
Post by xerxez on Apr 22, 2023 13:08:18 GMT -6
Present Character Roster for Voyage to Jak'alla Campaign
Game is presently limited to these characters, this is subject to change
Charbek of the Desert Storm Clan
PLayer: tombowings

Level 1 human priest
Experience: 0 (+5% to earned experience)
Basic Talents
Str: 81 - Powerful [+1 to BOTH hit and damage]
Int: 79 - Smart [+1 to hit; uses Eyes and spells easily]
Con: 90 - Very Healthy [+1 pip per hit die; +1 damage; 70% chance of revivification; healing spells always work]
Psy: 72 - Somewhat Psychic [+5% to chances of spells working]
Dex: 97 - Dexterous [+1 to BOTH hit and damage]
Com: 44 - Average [no particular beauty or lack thereof]
Combat Statistics:
Hit Dice: 1 (+1 pip per hit die due to High Constitution)
Hit Bonus: +3
Damage Bonus: +3
Background Skills:
Merchant
Professional Skills:
Languages: Tsol'yani, Mu'ugalav'yani, Li'yani, and N'lyssa.
Cure Light Wounds
ESP
Telepathy
Treasure:
Gold: 84
Backstory
All males of the Desert Storm clan must leave the clan and venture out into the larger world for 5 years as a right of passage. Charbek departed from his home a year and three month ago. Since then, he has served as a caravan guard and seafaring marine (not a sailor), all the while picking a thing or two about bartering and commerce.
Mi'kímu
Player: flightcommander

Level 1 Human Warrior
Str 76 +1 to hit
Int 18 -1 from hit and damage, poor parrying/striking knowledge
Con 90 +1 on H.P., 70% chance for Revivification magic to work, healing spells always work.
Psy 34 Barely Psychic
Dex 96 +2 to hit, +1 on all damage rolls
Com 56 Goodlooking
Hit Points: 7
Gold 99
Background:
* Rope/net maker
Professional Skills
* Spearman
* Axeman
* Swordsman
* Slinger
Mi'kímu leveraged his childhood experience as a drudge repairing ropes and fishing nets into a crew position aboard naval vessels, where he learned first to use the sling and spear to pepper enemy sailors, and then swordsmanship to accompany boarding actions. His preference for the axe as a close-combat weapon comes from long years hacking away at the hardiest of flora to win their exceedingly tough fibers.
N'Rasa the Shaman
Player: scottenkainen

Level 1 human magician
Alignment: Good
Sex: Female
Experience: 0
Basic Talents
Str: 58 - Average
Int: 53 - Average
Con: 29 - Puny [-1 pip per hit die; 40% chance of revivification; 20% chance that a healing spell or eye will not work]
Psy: 34 - Barely Psychic [Group I and II spells only]
Dex: 98 - Agile [+2 to hit and +1 to damage]
Com: 44 - Average [no particular beauty or lack thereof]
Hit Points: 5
Gold: 32 (16) kaitars
Background Skills: Cook, Sailor
Spells Known: Illusionist, Clairaudience, Clairvoyance
Items (pre-planned for purchase): Dagger (chlen-hide), backpack, waterskin, tinderbox (flint, steel, tinder), 25' of rope, 5' pole
Bálesh hiJarásh
PLayer: makofan

Level 1 Human Warrior
Experience: 0 (+10% to earned experience)
Basic Talents
Str: 99 - Superb [+2 on BOTH hit and damage dice]
Int: 84 - Brilliant [+1 on BOTH hit and damage dice; 40% secret doors]
Con: 63 -Healthy [+1 on hit dice; +60% chance of revivification; healing spells and Eyes always work]
Psy: 58 - Average Psychic [no bonuses or penalties]
Dex: 97 - Agile [+2 on hit dice, +1 on damage dice]
Com: 44 - Average [no particular beauty or lack thereof]
Combat Statistics:
Hit Points: 8
Hit Dice: 1 (+1 pip per hit die due to High Constitution)
Hit Bonus: +5
Damage Bonus: +4
Background Skills:
Sail-Maker
Ship Captain
Professional Skills:
Spearman
Axeman
Swordsman
Treasure:
Gold: 49
Backstory
Bálesh has left the backwards fishing village and taken ship for Jakarta, hoping to make his fortune
Mohammad Jovanović
Player: dtspurrier

Level 1 human priest of Belkhanu or Qon Aspect (Travelling)
Experience: 0
Basic Talents
str: 53 (Average no bonus or penalty)
int: 59 ( average not bonus or penalty)
con: 50 ( average no bonus or penalty)
psch: 95 ( quite Psychic +10% bonus of spells working)
dex: 54 (average no bonus or penalty)
come: 92 ( very handsome )
Gold 37
Combat Statistics:
Hit Dice: 1
Hit Points: 6
Hit Bonus:+0
Damage Bonus:+0
Background Skills: Merchant --Wheel Wright-- Don Juan
Professional Skills:
Treasure:
Gold: 37
Mohammad grew up the son of a Courtesan. His mother/ Maylisse and title of madam of a Brothel. Mohammad learned the front desk and merchant side of the business. He had a couple of customers when he was younger. In his early teens, one of his customer, Dakota, the daughter of dakota wheelwrights bought him from his mother. This was like an extended stay purchase. During his stay, Mohammad learned the wheelwright business and also learned about the church of Belkhanu, from Dakota's father Cyrus. After being with the new family for seven years, the family made a road trip to the mountains with their new cart. Mohammod has just got his priestly powers. Bandits attacked and Mahamuud took cover while Cyrus and the guards protected it. The bandits killed the family, kidnapped Dakota and left Mohammod for dead. Mohammad was spared and now seeks to find and rescue dakota and make the bandits pay.
Mohammed found a village and briefly stayed there. Even though he was a priest he respected Be'van, your village shaman and also leader in all but name, after counsel with your chieftains. HE then joined this Tsol'yani vessel named the Joy of S'samris. He hopes to find Dakota and free her from her captives.
Game is presently limited to these characters, this is subject to change

Charbek of the Desert Storm Clan
PLayer: tombowings
Level 1 human priest
Experience: 0 (+5% to earned experience)
Basic Talents
Str: 81 - Powerful [+1 to BOTH hit and damage]
Int: 79 - Smart [+1 to hit; uses Eyes and spells easily]
Con: 90 - Very Healthy [+1 pip per hit die; +1 damage; 70% chance of revivification; healing spells always work]
Psy: 72 - Somewhat Psychic [+5% to chances of spells working]
Dex: 97 - Dexterous [+1 to BOTH hit and damage]
Com: 44 - Average [no particular beauty or lack thereof]
Combat Statistics:
Hit Dice: 1 (+1 pip per hit die due to High Constitution)
Hit Bonus: +3
Damage Bonus: +3
Background Skills:
Merchant
Professional Skills:
Languages: Tsol'yani, Mu'ugalav'yani, Li'yani, and N'lyssa.
Cure Light Wounds
ESP
Telepathy
Treasure:
Gold: 84
Backstory
All males of the Desert Storm clan must leave the clan and venture out into the larger world for 5 years as a right of passage. Charbek departed from his home a year and three month ago. Since then, he has served as a caravan guard and seafaring marine (not a sailor), all the while picking a thing or two about bartering and commerce.
Mi'kímu
Player: flightcommander

Level 1 Human Warrior
Str 76 +1 to hit
Int 18 -1 from hit and damage, poor parrying/striking knowledge
Con 90 +1 on H.P., 70% chance for Revivification magic to work, healing spells always work.
Psy 34 Barely Psychic
Dex 96 +2 to hit, +1 on all damage rolls
Com 56 Goodlooking
Hit Points: 7
Gold 99
Background:
* Rope/net maker
Professional Skills
* Spearman
* Axeman
* Swordsman
* Slinger
Mi'kímu leveraged his childhood experience as a drudge repairing ropes and fishing nets into a crew position aboard naval vessels, where he learned first to use the sling and spear to pepper enemy sailors, and then swordsmanship to accompany boarding actions. His preference for the axe as a close-combat weapon comes from long years hacking away at the hardiest of flora to win their exceedingly tough fibers.
N'Rasa the Shaman
Player: scottenkainen

Level 1 human magician
Alignment: Good
Sex: Female
Experience: 0
Basic Talents
Str: 58 - Average
Int: 53 - Average
Con: 29 - Puny [-1 pip per hit die; 40% chance of revivification; 20% chance that a healing spell or eye will not work]
Psy: 34 - Barely Psychic [Group I and II spells only]
Dex: 98 - Agile [+2 to hit and +1 to damage]
Com: 44 - Average [no particular beauty or lack thereof]
Hit Points: 5
Gold: 32 (16) kaitars
Background Skills: Cook, Sailor
Spells Known: Illusionist, Clairaudience, Clairvoyance
Items (pre-planned for purchase): Dagger (chlen-hide), backpack, waterskin, tinderbox (flint, steel, tinder), 25' of rope, 5' pole
Bálesh hiJarásh
PLayer: makofan

Level 1 Human Warrior
Experience: 0 (+10% to earned experience)
Basic Talents
Str: 99 - Superb [+2 on BOTH hit and damage dice]
Int: 84 - Brilliant [+1 on BOTH hit and damage dice; 40% secret doors]
Con: 63 -Healthy [+1 on hit dice; +60% chance of revivification; healing spells and Eyes always work]
Psy: 58 - Average Psychic [no bonuses or penalties]
Dex: 97 - Agile [+2 on hit dice, +1 on damage dice]
Com: 44 - Average [no particular beauty or lack thereof]
Combat Statistics:
Hit Points: 8
Hit Dice: 1 (+1 pip per hit die due to High Constitution)
Hit Bonus: +5
Damage Bonus: +4
Background Skills:
Sail-Maker
Ship Captain
Professional Skills:
Spearman
Axeman
Swordsman
Treasure:
Gold: 49
Backstory
Bálesh has left the backwards fishing village and taken ship for Jakarta, hoping to make his fortune
Mohammad Jovanović
Player: dtspurrier
Level 1 human priest of Belkhanu or Qon Aspect (Travelling)
Experience: 0
Basic Talents
str: 53 (Average no bonus or penalty)
int: 59 ( average not bonus or penalty)
con: 50 ( average no bonus or penalty)
psch: 95 ( quite Psychic +10% bonus of spells working)
dex: 54 (average no bonus or penalty)
come: 92 ( very handsome )
Gold 37
Combat Statistics:
Hit Dice: 1
Hit Points: 6
Hit Bonus:+0
Damage Bonus:+0
Background Skills: Merchant --Wheel Wright-- Don Juan
Professional Skills:
Treasure:
Gold: 37
Mohammad grew up the son of a Courtesan. His mother/ Maylisse and title of madam of a Brothel. Mohammad learned the front desk and merchant side of the business. He had a couple of customers when he was younger. In his early teens, one of his customer, Dakota, the daughter of dakota wheelwrights bought him from his mother. This was like an extended stay purchase. During his stay, Mohammad learned the wheelwright business and also learned about the church of Belkhanu, from Dakota's father Cyrus. After being with the new family for seven years, the family made a road trip to the mountains with their new cart. Mohammod has just got his priestly powers. Bandits attacked and Mahamuud took cover while Cyrus and the guards protected it. The bandits killed the family, kidnapped Dakota and left Mohammod for dead. Mohammad was spared and now seeks to find and rescue dakota and make the bandits pay.
Mohammed found a village and briefly stayed there. Even though he was a priest he respected Be'van, your village shaman and also leader in all but name, after counsel with your chieftains. HE then joined this Tsol'yani vessel named the Joy of S'samris. He hopes to find Dakota and free her from her captives.