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Post by tombowings on Mar 28, 2023 23:13:44 GMT -6
House RulesGenerally, the game will follow the LBB. However, I have made a few changes in order to better evoke the game's themes. ClassesAll characters advance as fighting-men. Learning either clerical or magic-user spells will transform the character into a fighter/cleric or fighter/magic-user, who split experience points equally between both classes. There may also be opportunities to learn the skill of paladins, rangers, thieves, assassins, bards, and druids. ExperienceExperience will be awarded for defeating monsters, exploring the world, and spending treasure. MagicMagic can by learned by any character through diligent study. Magic-users learn spells from other magicians and spell books, clerics by praying at holy (or unholy) shrines. Learning a spell requires 1 week of study, followed by a successful Intelligence or Wisdom roll, depending on the nature of the spell. There is no need for characters to memorize spells. Instead, 2d6 are rolled when a character casts a spell to determine is the spell is Immediate, Delayed, or Negated. Delayed or Negated spells cause the caster to become fatigued (or exhausted if already fatigued) Fatigue & ExhaustionFatigue imparts a -3 to all d20 rolls; exhaustion imposes a -6 to all d20 rolls. A character can move from rested to fatigued (or fatigued to exhausted) by: • Failing to rest 1 day after 6 days of overland travel • Failing to get at least 6 hours of sleep every 24 hours • Failing to rest 1 turn after 6 turns of underworld exploration • Casting a spell that is Delayed or Negated
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