Spells: Hallucinatory Terrain, Phantasmal Forces & Polymorph
Oct 28, 2022 5:44:52 GMT -6
scottenkainen and delta like this
Post by hamurai on Oct 28, 2022 5:44:52 GMT -6
I'll try to teach CM to some friends soon and I'm going over the rules in detail. We'll be playing a Fantasy game and when I was reading through the spell list I was wondering, how some of these spells would be implemented in the game: Hallucinatory Terrain, Phantasmal Forces & Polymorph. We're trying to stick close to CM "as is", not looking up stuff from later sources. So, how were these spells used?
1.) Hallucinatory Terrain
First of all: What's the scope of this spell? Does it refer to terrain pieces on the table only, or can I use it to "create" bigger terrain, too?
And: Since this is a Fantasy Supplement, would Undead and Constructs not dispel the illusion? RAW, I could create a bridge for undead units, cross the magma stream and know that a living enemy couldn't follow.
There are two uses for this spell:
A) Make terrain appear to exist:
If there apparently is a rock formation in a unit's way, it will try to move around it. You can thus delay a unit's advance or make a charge impossible.
If I create a big rock, does it block Line of Sight?
The other player will of course know that the terrain is an illusion, so the first thing to do would be to run a unit into it. In a narrative game, how could you explain a unit doing that? Especially things like Horsemen riding into a rock....?
B) Make terrain appear to not exist:
I can cover up a swamp or river, but the other player would still know it's there. What's the use? How is that kind of use tracked? Is it the ref's job to keep track of all that terrain?
2.) Phantasmal Forces
So, what does "apparition" mean here? Is it an illusion? An actual summoning would be too powerful for a Complexity 2-spell.
But if they're illusions, there's no point in creating them, as the other player would know.
The one big use I can think of which would work with the game is, creating units which impose a Morale check on the enemy ("fear aura" we call it), like dragons, (super) heroes, and the like. Again, for a C2-spell I think that's rather powerful?
Another idea I had: Units could be included in the army list "for free" as illusions and behave like normal units for the duration until they engage the enemy and they find out it's just an illusion, then the spell ends.
3.) Polymorph
Again, if I cast that spell during the battle, the other player will know and since the effect is purely cosmetical, what's the point? Is it (again) used to morph into a unit with "fear aura" to cause Morale checks? But with C4, it's easier and handier to cast Phantasmal Forces.
If used before the battle, the Wizard could be deployed using a Proxy miniature and move over the battlefield either overrated or underrated by the enemy, but when would the other player get the idea to counter that spell?
Bottom Line:
At the moment, I see Hallucinatory Terrain as a "Block LoS" spell, Phantasmal Forces and Polymorph as "Break Morale" spells.
Any insight, maybe from those who played early on?
1.) Hallucinatory Terrain
A spell which makes some form of terrain appear to exist/not exist until it is contacted by a living thing. At this the hallucination dissipates. Woods, rocks, marsh, etc. can be affected by this spell.
And: Since this is a Fantasy Supplement, would Undead and Constructs not dispel the illusion? RAW, I could create a bridge for undead units, cross the magma stream and know that a living enemy couldn't follow.
There are two uses for this spell:
A) Make terrain appear to exist:
If there apparently is a rock formation in a unit's way, it will try to move around it. You can thus delay a unit's advance or make a charge impossible.
If I create a big rock, does it block Line of Sight?
The other player will of course know that the terrain is an illusion, so the first thing to do would be to run a unit into it. In a narrative game, how could you explain a unit doing that? Especially things like Horsemen riding into a rock....?
B) Make terrain appear to not exist:
I can cover up a swamp or river, but the other player would still know it's there. What's the use? How is that kind of use tracked? Is it the ref's job to keep track of all that terrain?
2.) Phantasmal Forces
The creation of the apparition of a unit or creature for four turns, maxi-duration.
But if they're illusions, there's no point in creating them, as the other player would know.
The one big use I can think of which would work with the game is, creating units which impose a Morale check on the enemy ("fear aura" we call it), like dragons, (super) heroes, and the like. Again, for a C2-spell I think that's rather powerful?
Another idea I had: Units could be included in the army list "for free" as illusions and behave like normal units for the duration until they engage the enemy and they find out it's just an illusion, then the spell ends.
3.) Polymorph
This allows the user to change himself into the semblance of anything of from his own size to something as large as even a giant. It lasts until the user changes himself back or it is countered.
If used before the battle, the Wizard could be deployed using a Proxy miniature and move over the battlefield either overrated or underrated by the enemy, but when would the other player get the idea to counter that spell?
Bottom Line:
At the moment, I see Hallucinatory Terrain as a "Block LoS" spell, Phantasmal Forces and Polymorph as "Break Morale" spells.
Any insight, maybe from those who played early on?