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Post by thegreyelf on Feb 7, 2022 14:39:19 GMT -6
Since Finarvyn was asking for this, we decided to go ahead and release it in PDF... The Revised Night Shift: Veterans of the Supernatural Wars Player's Guide gives you all you need to create characters for the tabletop role playing game of Chosen Ones, Inventors, Psychics, Sages, Survivors, Theosophists, Veterans, Witches, Warlocks, and Something Weird! In this 56-page PDF you will find: All 7 character classes Rules for creating custom supernatural species for player characters Rules for generating ability scores Full spell descriptions This booklet is fantastic as an extra copy of the character generation rules at your table, or to supplement our GM Toolkit and Basic Rules so you can make your own characters to tackle the forces of darkness! Originally released as a print version during our original core rulebook Kickstarter, we've revised this file with all of the latest errata and are offering it for sale to give you yet another resource to take your game to the next level. www.drivethrurpg.com/product/386172/Night-Shift-Veterans-of-the-Supernatural-Wars-Players-Guide?src=newest&filters=0_0_0_0&manufacturers_id=3869&affiliate_id=1762&src=CommunityForum1
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Post by Finarvyn on Feb 8, 2022 5:05:42 GMT -6
I'm a little concerned that it has too much material for only $8. This release could eat into sales for the core book.
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Post by thegreyelf on Feb 8, 2022 6:08:55 GMT -6
I'm a little concerned that it has too much material for only $8. This release could eat into sales for the core book. The $8 was just an opening day thing. It's actually retailing for $10. Also, there's ZERO rules for play in there. It's literally just character creation info. You can't play the game with it. THEORETICALLY you could play the game with this and the Quick Start rules, but those are even a bit limited, with no information on how to award XP, and pretty much only 3 monsters. I'm confident that this will serve its purpose: as an extra set of character creation rules and spells. If it starts eating into corebook sales I can always raise the price (or stop offering it again)
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Post by Finarvyn on Feb 9, 2022 5:23:18 GMT -6
Hope it does what you expect. While OGRES is well written, it is close enough (IMO) to other old school systems where a person could take character information and staple it to another old school rules set of their choice. That's one of its strengths (familiarity) but could be its kryptonite (familiarity).
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Post by thegreyelf on Feb 9, 2022 7:45:47 GMT -6
Hope it does what you expect. While OGRES is well written, it is close enough (IMO) to other old school systems where a person could take character information and staple it to another old school rules set of their choice. That's one of its strengths (familiarity) but could be its kryptonite (familiarity). One could also argue that could be the kryptonite of almost any OSR game based on those mechanics, yet it hasn't happened. Again, however, if it does seem to be undercutting me, I can always pull it or raise the price. We like to present the compatibility of O.G.R.E.S. with other games as a reason to buy in. The way the system is structured, it's kind of a "Rosetta Stone" of how old school mechanics work. At least, that's the intent. And with an alternate approach to magic. That alone is reason to buy in. But let's say folks pick up the Player's Guide, the GM Toolkit/Basic Rules, the Quick Start, and the GM Screen inserts. I'm still ahead of the game on what they've spent in PDFs, and they STILL might decide to pick up the core rulebook to see what it adds to the show.
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Post by Finarvyn on Feb 10, 2022 5:16:44 GMT -6
All valid points.
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