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Post by Vile Traveller on Oct 13, 2021 10:40:11 GMT -6
I would caution against comparing numbers between even 1E and 5E never mind OD&D). The numbers across the board are bigger, with the net result that there is simply more granularity. In the past I've heard lots of complaints about high hit points as well as high-damage cantrips, for example, which ingnores the fact that the two cancel out (not to mention that what goes for PCs goes for monsters, too).
One big modifier, rarely used, is better IMO than little ones which have virtually no impact, or stack from a myriad sources and take forever to work out.
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Post by thomden on Oct 13, 2021 13:12:03 GMT -6
True, but in old D&D editions you don't have a +5 bonus to attacks at first level either, for example. I think your point is a lack of granularity with the (dis)advantage mechanic. There are some examples where that isn't applied, though, cover probably being the most prominent example. One could also argue that a Shield spell, which raises AC by 2, could have been made with the (dis)advantage mechanic too, but it wasn't. In the end, there are lots of instances where you get advantage and lots which impose disadvantage, which cancel each other out. Having a +4/-4 modifier to dice rolls or (dis)advantage doesn't bother me, but if I have the choice between counting all the little +1s and -1s and do the math, or just say we roll with (dis)advantage, I'd prefer the latter but use it more rarely. As a general "the gods are in your favor" or "an ill wind blows against you" Advantage/Disadvantage, the mechanic is fantastic and somehow still feels VERY D&Dish. It is satisfying to roll 2 dice and pick the higher. As well as increased tension when you have to roll 2 dice and choose the lower. If there is nothing else good in 5e, this mechanic is the best thing to come out of it.
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Post by thomden on Oct 13, 2021 13:13:14 GMT -6
I'd be perfectly fine with an updated Spelljammer. I always thought it was a fine idea with a flawed execution.
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Post by Finarvyn on Oct 13, 2021 17:28:22 GMT -6
Spelljammer will be one of the settings, and I know this 100%, but I can't say how I know. 
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Post by tombowings on Oct 13, 2021 22:20:05 GMT -6
I have reason to believe that Fin is a mind flayer and devouring the brain of WotC employees. But don't tell him I know his secret. Black mail is big business, you know.
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Post by Finarvyn on Oct 14, 2021 4:06:11 GMT -6
I have reason to believe that Fin is a mind flayer and devouring the brain of WotC employees. But don't tell him I know his secret. Black mail is big business, you know. Well, darn. Now that my secret is out I will need to eat your brains. 
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Post by Vile Traveller on Oct 14, 2021 7:34:04 GMT -6
All of our brains.
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Post by jeffb on Oct 14, 2021 7:45:08 GMT -6
Fin is a mind flayer and devouring the brain of WotC employees. Fin must be starving to death.
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Post by Starbeard on Oct 14, 2021 20:29:09 GMT -6
Spelljammer will be one of the settings, and I know this 100%, but I can't say how I know.  That was actually my guess! I guessed it because our group had recently been slogging through Rime of the Frost Maiden, and there's a memorable encounter in there that is, well, a little obvious to anyone who's seen a Spelljammer book cover. I can only imagine something that stark and jarringly out of character with the rest of the book would have made it in if they were planning to fold that property back into their adventures line.
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Post by ampleframework on Oct 15, 2021 6:24:43 GMT -6
Planescape and Spelljammer have the advantage of flawless integration with ongoing campaigns. You reach high level play, and then you're going to outer realms. You could begin by exploring Castle Greyhawk or running drugs for Xanathar and end up battling the Illithid Nautiloid fleet. It's a natural path for D&D characters.
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Post by thomden on Oct 15, 2021 7:19:27 GMT -6
Planescape and Spelljammer have the advantage of flawless integration with ongoing campaigns. You reach high level play, and then you're going to outer realms. You could begin by exploring Castle Greyhawk or running drugs for Xanathar and end up battling the Illithid Nautiloid fleet. It's a natural path for D&D characters. That is a good point. They could theoretically be added to any campaign. No doubt these will be the next 2 settings WotC revisits.
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Post by ampleframework on Oct 15, 2021 7:54:25 GMT -6
Planescape and Spelljammer have the advantage of flawless integration with ongoing campaigns. You reach high level play, and then you're going to outer realms. You could begin by exploring Castle Greyhawk or running drugs for Xanathar and end up battling the Illithid Nautiloid fleet. It's a natural path for D&D characters. That is a good point. They could theoretically be added to any campaign. No doubt these will be the next 2 settings WotC revisits. It also has an incidental 3lbb pedigree, since one of the last suggestions in booklet 3 is about expanding campaigns to other planets and dimensions. I like when you can stumble upon these little unbroken threads in D&D.
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aramis
Level 4 Theurgist

Posts: 149
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Post by aramis on Oct 18, 2021 21:53:52 GMT -6
Planescape and Spelljammer are also the easiest to rinse in the Political Correctness Bleach.
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