DCC RPG -- how does it differ?
Jun 26, 2021 16:36:33 GMT -6
jeffb, ravenheart87, and 5 more like this
Post by Finarvyn on Jun 26, 2021 16:36:33 GMT -6
geoffrey asked a neat question in the other DCC thread (https://odd74.proboards.com/thread/14940/dcc-rpg?page=2&scrollTo=243445) where he wanted to know how easy it was to convert from DCC to other old school products. I took a quote from the core rulebook to help answer this.
HOW IS THIS GAME DIFFERENT FROM WHAT I HAVE PLAYED BEFORE?
If you are familiar with the d20 system (3.0 and 3.5):
• DCC RPG does not have prestige classes, attacks of opportunity, feats, or skill points.
• Classes and races are one and the same. You are a wizard or an elf.
If you are familiar with various iterations of AD&D:
• DCC RPG uses an ascending armor class system. A normal, unarmored peasant is AC 10, while a warrior in plate mail is AC 18.
• Attacks, saves, and skill checks all involve rolling 1d20, adding modifiers, and trying to beat a number.
• There are three saving throws: Fortitude, Reflex, and Willpower.
No matter what edition you’ve played before:
• Clerics turn creatures that are unholy to their religion. This may include un-dead and other creatures.
• All spells are cast with a spell check, where the caster rolls 1d20, adds certain modifiers, and tries to score high. The higher the roll the more effective the result. Each spell has a unique chart that adjudicates the spell’s results.
• Wizards may or may not lose their spells after a casting. A low result means the wizard cannot cast the spell again that day. On a high result, he can cast the spell again.
• Cleric spellcasting works differently from wizard casting. Clerics never lose a spell when it’s cast. However, when a cleric casts any spell and fails in his attempt, he may increase his “natural failure range.” By the end of the day, a cleric may automatically fail on more rolls than just a natural 1.
• There is a critical hit matrix. Higher-level characters and martial characters generate critical hits more often and roll on more deadly result tables.
• You can burn off ability scores to enhance dice rolls. All characters can burn Luck, and wizards and elves can burn other abilities.
I thought this might be better in its own thread, rather than lost in the middle of the other one.
HOW IS THIS GAME DIFFERENT FROM WHAT I HAVE PLAYED BEFORE?
If you are familiar with the d20 system (3.0 and 3.5):
• DCC RPG does not have prestige classes, attacks of opportunity, feats, or skill points.
• Classes and races are one and the same. You are a wizard or an elf.
If you are familiar with various iterations of AD&D:
• DCC RPG uses an ascending armor class system. A normal, unarmored peasant is AC 10, while a warrior in plate mail is AC 18.
• Attacks, saves, and skill checks all involve rolling 1d20, adding modifiers, and trying to beat a number.
• There are three saving throws: Fortitude, Reflex, and Willpower.
No matter what edition you’ve played before:
• Clerics turn creatures that are unholy to their religion. This may include un-dead and other creatures.
• All spells are cast with a spell check, where the caster rolls 1d20, adds certain modifiers, and tries to score high. The higher the roll the more effective the result. Each spell has a unique chart that adjudicates the spell’s results.
• Wizards may or may not lose their spells after a casting. A low result means the wizard cannot cast the spell again that day. On a high result, he can cast the spell again.
• Cleric spellcasting works differently from wizard casting. Clerics never lose a spell when it’s cast. However, when a cleric casts any spell and fails in his attempt, he may increase his “natural failure range.” By the end of the day, a cleric may automatically fail on more rolls than just a natural 1.
• There is a critical hit matrix. Higher-level characters and martial characters generate critical hits more often and roll on more deadly result tables.
• You can burn off ability scores to enhance dice rolls. All characters can burn Luck, and wizards and elves can burn other abilities.
I thought this might be better in its own thread, rather than lost in the middle of the other one.