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DCC RPG
Jun 25, 2021 8:38:49 GMT -6
Post by geoffrey on Jun 25, 2021 8:38:49 GMT -6
Another option is to use a digital dice roller (though it's not as much fun as the real thing). Overall the DCC game does not appeal to me. My favorite part are the dice.  If they weren't so expensive, I'd buy some and use them in my D&D games. If you buy this kit, you practically get the dice for free! goodman-games.com/store/product/dcc-first-time-fan-kit/Wow. What a great buy. That's tempting!
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Post by jeffb on Jun 25, 2021 9:59:11 GMT -6
Doom of the Savage Kings is a great adventure, even in you use it for something besides DCCRPG.
I don't have any desire to run the game BTB, but the DCC RPG book is definitely worth having, IMO- fantastic inspirational tool for O/TSR D&D. There's a lot of juicy bits in the thing.
And it's great for throwing at problem players because of it's heft.
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Post by Finarvyn on Jun 25, 2021 13:02:31 GMT -6
A quick read of the DCC quickplay rules would be worth it for old school gamers, just to get ideas. The funnel is a lot more fun than it sounds and is totally optional. The artwork is fantastic. The whole game is really built for fun.
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Deleted
Deleted Member
Posts: 0
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DCC RPG
Jun 25, 2021 16:41:34 GMT -6
Post by Deleted on Jun 25, 2021 16:41:34 GMT -6
Yeah. That year my friend ran me in DCC, we only used the funnel once, early on, to get the full DCC experience. Backup characters generally came in at a similar level to the surviving party. That was my GM's choice, of course, as with any game that's what it boils down to. It was really sort of a mixed campaign. DCC was the bulk of the rules but he was using some AD&D and Lamentations rules in there, too. (Notably some of the mechanics from the Veins of the Earth setting toolkit.)
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Post by thomden on Jun 26, 2021 13:07:44 GMT -6
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DCC RPG
Jun 26, 2021 15:16:14 GMT -6
Post by geoffrey on Jun 26, 2021 15:16:14 GMT -6
How hard would it be to use B2: The Keep on the Borderlands with the Dungeon Crawl Classics FRPG?
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Post by Finarvyn on Jun 26, 2021 16:32:49 GMT -6
How hard would it be to use B2: The Keep on the Borderlands with the Dungeon Crawl Classics FRPG? I find that DCC and D&D can translate back and forth pretty quickly. My general guideline is that one DCC character level tends to equate to two D&D character levels, if that helps. Since the DCC RPG is built on the d20 SRD chassis, basic ideas like hit points and armor class are pretty much identical. Spells are similar except that there are some corruption and misfire drawbacks (plus those charts for each spell's effect) that make magic use a little different. At lower levels in particular those tend to be minimal differences. EDIT: More info in its own thread, which I just created odd74.proboards.com/thread/14944/dcc-rpg-differ
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Post by jeffb on Jun 26, 2021 20:26:20 GMT -6
Agreed. I remember using some 2E materials (parts of Under Illefarn), jamming it into The Wilderlands (Haghill) and just converting on the fly. Flip AC, HP and damage are roughly the same. There is a lot of good fan material out there, including a one page monster conversion/build type document that make it easy peasy to just whip up a monster statblock in seconds (like 4E). This website is GOLD for the DCC player/GM People Them With MonstersSee the "monster helper"
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Post by jeffb on Jun 27, 2021 6:30:37 GMT -6
Ok, so I was browsing the website I linked above, and there is an OD&D House rule section.
The site owner came up with a clever additional use of the Zocchi dice. Magic Swords allow you to roll a D24 instead of a D20 for attacks. IOW, he eliminates modifiers, and you just get a magic sword.
I think this could be expanded a fair amount.
Cursed items might make you drop to D16 for attack rolls.
Potions of Heroism give you that D24
Instead of a situation bonus- I.e. target is prone, target is at long distance, partially hidden behind cover...you adjust the die type, instead of applying a modifier.
Any advantage, go up a die, any disadvantage go down a die.
hmmmmm
:rustycreakingofgearsinmymind:
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Post by geoffrey on Jun 27, 2021 8:12:08 GMT -6
Ok, so I was browsing the website I linked above, and there is an OD&D House rule section. The site owner came up with a clever additional use of the Zocchi dice. Magic Swords allow you to roll a D24 instead of a D20 for attacks. IOW, he eliminates modifiers, and you just get a magic sword. I think this could be expanded a fair amount. Cursed items might make you drop to D16 for attack rolls. Potions of Heroism give you that D24 Instead of a situation bonus- I.e. target is prone, target is at long distance, partially hidden behind cover...you adjust the die type, instead of applying a modifier. Any advantage, go up a die, any disadvantage go down a die. hmmmmm :rustycreakingofgearsinmymind: I like that idea a lot. Rolling lots of weird dice is more fun than adding or subtracting numbers. [devilish voice]Also, if THACO is supposedly too mathematical and too hard to understand, so is adding +1. Why go to the trouble of math when you can just roll a different die?[/devilish voice]
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Deleted
Deleted Member
Posts: 0
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DCC RPG
Jun 28, 2021 17:30:43 GMT -6
via mobile
Post by Deleted on Jun 28, 2021 17:30:43 GMT -6
I ran an almost weekly DCC game for about a year and a half when it first came out, and played in a one-shot this past weekend. I really like it. I could come up with a list of cons I'm sure, but I think the pros greatly outweigh them.
The book is big, but only because it does everything - PHB, DMG, and MM in one volume.
I mostly see the 0-level funnel as a one-time thing (if that). Once everyone is familiar with the game, there's no need to repeat this.
On the module side, there is a fair amount of creativity (though the dungeons are often too linear).
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Post by stevemitchell on Jul 2, 2021 15:52:58 GMT -6
I parted with my DCC collection some time ago--just never got around to playing it, and wasn't likely to with other systems I wanted to use first. But all this discussion has got me interested again, plus I am mightily tempted by the Dying Earth Kickstarter, so I ordered the DCC First Time Kit and the Quick Play Rules.
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Post by Morandir on Jul 4, 2021 19:19:17 GMT -6
I ran a DCC game several years ago and enjoyed it, gonzo-ness, weird dice, funnel and all. My main gripe at the time was that each spell having a unique effects chart made it difficult to introduce new spells that I found online or in other books, and eventually I went back to the 3LBBs and sold my DCC stuff.
However this Dying Earth kickstarter has piqued my interest so I backed it and actually ordered another copy of the rules. I started re-reading the Dying Earth stories as well and it's got me super excited. I may increase my pledge level so I get print copies of the adventures as well, but we'll see...
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DCC RPG
Jul 9, 2021 15:29:21 GMT -6
Post by stevemitchell on Jul 9, 2021 15:29:21 GMT -6
For those of you more deeply versed in DCC than I am: is there anywhere, from Goodman Games, or from a third-party source, or just a fan-made item, a DCC guide/companion to the Cthulhu Mythos? I'm thinking of something along the lines of Realms of Crawling Chaos for Labyrinth Lord.
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Post by stevemitchell on Jul 9, 2021 15:43:26 GMT -6
Looks like Cthulhu Alphabet might be a good place to start.
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Post by Finarvyn on Jul 9, 2021 17:00:57 GMT -6
Looks like Cthulhu Alphabet might be a good place to start. I was going to suggest this very product. The thing to keep in mind about DCC modules is that Goodman's original intent was to feature some sort of strange and new monster in each module instead of filling up encounters with orcs and kobolds and other "generic" monsters. As such, finding Mythos creatures is less likely in DCC products than in some other setting lines. (Goodman did produce a half dozen or so "Age of Cthulhu" modules, but they were done for CoC and not for any D&D edition.)
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phantomtim
Level 3 Conjurer

13th Age Enthusiast
Posts: 79
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DCC RPG
Aug 22, 2021 4:00:08 GMT -6
Post by phantomtim on Aug 22, 2021 4:00:08 GMT -6
I don't see much chatter about this game here, so maybe nobody plays, but I've been thinking of running some DCC with my group. <snip/> Anyone have any thoughts about this game? I've never run a DCC campaign, but I enjoy running DCC adventures as one-shots or occasionally two-session games. The Sinister Sutures of The Sempstress is quite possibly my favorite DCC adventure. Theater of the Hammed would be a close second, if for no other reason than it was my son's favorite session.
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