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Post by tkdco2 on May 15, 2021 22:37:45 GMT -6
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Post by Deleted on May 16, 2021 7:42:37 GMT -6
It's always been fascinating to me what Japan and other Eastern cultures do in their interpretations of Western fantasy. A modern example would be "Dark Souls" but the classic anime example would be "Record of Lodoss War", an iconic anime based on a D&D campaign. It was, I believe, an early instance of the "elves with huge, horizontal ears" that later fed back into western media like Warcraft.
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Post by tdenmark on May 16, 2021 12:55:30 GMT -6
the classic anime example would be "Record of Lodoss War", an iconic anime based on a D&D campaign. It was, I believe, an early instance of the "elves with huge, horizontal ears" that later fed back into western media like Warcraft. Record of Lodoss war is great. Not just good. Not just okay. Truly great. In the top 10 if not top 5 anime of all time. It hearkens back to a less weird, less crazy, less over the top, more grounded style of high fantasy and anime that seems to have fallen out of favor these days.
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Post by tdenmark on May 16, 2021 14:46:34 GMT -6
Record of Lodoss war is great. BTW. Record of Lodoss War got my daughters interested in playing D&D*. Now they are bugging me (literally right at this moment) to go play D&D with them. My older daughter's character is Deedlit. *(I should add this and Stranger Things were huge influencers)
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Post by Deleted on May 16, 2021 14:49:10 GMT -6
Record of Lodoss war is great. BTW. Record of Lodoss War got my daughters interested in playing D&D. Now they are bugging me (literally right at this moment) to go play D&D with them. My older daughter's character is Deedlit. We were just having a discussion on Discord about shows with more or less continuity and how these cultural zeitgeists affect how people see roleplaying games. I didn't get a chance to bring up how anime has affected modern D&D but it would be a good future topic, because continuity and character growth are huge concepts in the genre of anime. They sort of did the whole internal consistency a few decades before it caught on in the West.
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Post by tdenmark on May 16, 2021 21:45:51 GMT -6
We were just having a discussion on Discord about shows with more or less continuity and how these cultural zeitgeists affect how people see roleplaying games. I started binging Bonanza a couple weeks ago while doing research for my Gunslinger RPG in development, and was struck at how there is no continuity. Each episode is basically a self contained mini movie. Of quite high quality I might add. Continuity in television shows, cartoons, and the like are relatively recent to the format. The D&D cartoon, while each episode was self contained, had a hint of continuity to it. Television execs thought people (Americans) were too stupid to follow continuous long running storylines.
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Post by cadriel on May 19, 2021 9:36:04 GMT -6
Television execs thought people (Americans) were too stupid to follow continuous long running storylines. I don't think it was simply the expectation that people were too stupid. After all, the first shows that really had complex, long-running storylines were soap operas, which aren't notorious for being highbrow and intellectual. (In fact, for some time, shows with continuity were called "primetime soaps".) A key factor was probably technological. If you had a TV show before the early 1980s, and someone missed an episode, they were out of luck until the episode happened to be re-run. Continuity starts to grow after the advent first of the VCR and later of the DVR - its popularity is roughly proportional to the ubiquity and ease of recording episodes. There were probably also a lot of scheduling and bureaucratic concerns that made it easier for TV shows to be self-contained. But I really suspect that technology had a lot to do with it.
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Post by Falconer on May 19, 2021 9:53:43 GMT -6
Right, for each episode to be like “a self contained mini movie” is exactly what they were going for with 60s shows like Bonanza or Star Trek. That was the prestige format.
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Post by Deleted on May 20, 2021 15:04:58 GMT -6
Big, epic stories with a huge cast of characters and continuity across multiple generations were always a staple in Asian storytelling, too. Look at something like Romance of the Three Kingdoms. Hell, look at the alphabets people memorize in East Asia. It stands to reason their modern media would reflect this tradition in some way.
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