I have had the pleasure of re-reading the GW 1ed rules recently and I must say I was delighted by just how much detail is crammed into these pages. Today, I had to share the enjoyment I have had with the Artifact Research Charts with you my fine od&d forum compatriots...
WTF happened here?! hahaha I absolutely love it. The charts remind me of a Sid Sackson - Can't Stop style mini-game for GMs and players alike but with rad hand drawn skulls. Has anyone taken another look at this recently? Page 31 of the rulebook for those that want to take a gander. I think I might build my own physical board to mark the spaces with icehouse pyramids heh
Post by flightcommander on Mar 9, 2021 11:14:47 GMT -6
Gotta love those flow charts. I'm certain we tried using them at the table, and it was probably fun the first few times, but I don't recall using them much later. Perhaps by then we'd switch to 2nd/3rd edition and I don't recall if the flow charts were still there; or maybe we just tired of them.
They live on in the delightful "Chart C" tag on the Black Ray Gun website though!
Post by captainjapan on Mar 9, 2021 11:48:42 GMT -6
The artifact chart is needlessly complex, yet I cannot let it go. A few minor artifact charts still reside in my house rules binder, to this day. I love Expedition to Barrier Peaks style adventures; plus they give Intelligence another thing to modify. It's a perfect fit. FYI, there is a later, ”improved" artifact chart for GW in Dragon #25.
I may be misremembering, but I believe the flowchart was invented for Star Probe(Empires?)
I recently got into 1st Edition Gamma World since I was able to obtain a print-on-demand copy from DriveThruRPG. I also came across a currently produced zine specifically made for 1e Gamma World called "Gamma Zine". There are 3 issues at this time. In the first couple issues there are multiple newly designed (and much shorter) flow charts designed to cover different levels of artifact complexities. There's also a few flow charts for things like bypassing different types of door security systems and identifying variant ammo types. There's also new adventures, artifacts, monsters, stories, and forewords from creators like James Ward. Pretty cool zine.