Post by captainjapan on Jul 25, 2020 8:42:29 GMT -6
Mines and Counter-mining:
These operations are only possible to conduct on
paper. A third party is necessary to act as judge of the various attempts at mining
the walls or counter-mining to prevent it. The attacking player must designate
certain numbers of his troops as "sappers" or miners. While the defender will
always know where these men are located, he will not know if they are actually at
work on a mine, or merely serving to decoy his counter efforts from a real attempt
elsewhere. As battle progresses on the table top, the paper operations should
keep pace. Allow the attacker to actually attempt two or three mines, while allowing the defender only one or two counters to them. If counter- mines are at all
near to the attackers mines (say about 6"-12"), the mining attempt fails, and all
attacking miners are killed. If a mine succeeds, a 6"wide breech is created wherever the mine strikes the wall.
- from Chainmail (1972?) pg.21
These operations are only possible to conduct on
paper. A third party is necessary to act as judge of the various attempts at mining
the walls or counter-mining to prevent it. The attacking player must designate
certain numbers of his troops as "sappers" or miners. While the defender will
always know where these men are located, he will not know if they are actually at
work on a mine, or merely serving to decoy his counter efforts from a real attempt
elsewhere. As battle progresses on the table top, the paper operations should
keep pace. Allow the attacker to actually attempt two or three mines, while allowing the defender only one or two counters to them. If counter- mines are at all
near to the attackers mines (say about 6"-12"), the mining attempt fails, and all
attacking miners are killed. If a mine succeeds, a 6"wide breech is created wherever the mine strikes the wall.
- from Chainmail (1972?) pg.21
This is under the Sieges section. Can someone help me put this into a normal turn sequence, e.g.:
1) Initiative
2) winner moves
3) loser moves
3) Artillery
4)Missile
5)Melee
Also, are all the miner figures known to the castle defender or are the figures just noted as such, in secret, on the attacker's maneuver sheet?
How many turns does mining take? Is a mine considered to be the whole lead-up of trenches or just a single point of attack along the castle wall?
Any help with this is appreciated.