Post by flightcommander on Feb 27, 2021 22:09:30 GMT -6
That's a really good deal! I've played a fair amount of DCC and enjoyed it quite a bit, especially as my main character was a Wizard and the spectacular spell-effects were honestly worth the price of admission, especially when you did something horrible to boost them. The funny dice add absolutely nothing to the experience IMO other than riffing on the age-old gamer dice affliction, but whatever. In my experience the modules are fairly workmanlike, but they do function really well as set pieces for the rules, so you have pretty gonzo games that can just explode with hilarious unpredictability. The fact that DCC doesn't take itself seriously, but does take fun seriously, is I think what makes it so good.
Perhaps the dice step is the best of all things about DCCRPG, AFAIC.
I'm of two minds about the "zocchi dice"
I don't understand folks who find such disdain in it that they won't play the game . "Now I have to buy weird dice??!! No way! " . Uh yeah, sorry doodz and doodettes- you already own bags full of weird dice. Your argument falls flat on it's face.
But Earthdawn had a great dice step system nearly 30 years ago and they were able to do it without the need for the more rare "zocchi dice", so the DCC take does seem like a way to produce a bunch of "overpriced collectibles". And Goodman is not only doing that with dice, but for all the products in the DCC RPG line- module covers, book covers, trinkets, zines, etc. I'm 110% behind capitalism, but I cannot get into "collectible/rare" business models. Extremely off-putting for my personal tastes.
DCC is ripe for mechanic steals (Deeds, Cleric Healing, Luck, Thief Skills, FRW Saves) and inspiration no doubt. The system at it's core is a solid version of 3.0, but I tired quickly of the endless chart consultations, mortality rate, and emphasis on zero level/funnel play.
"D&D was meant to be a free-wheeling game, only loosely bound by the parameters of the rules." Tim Kask, Foreword, Eldritch Wizardry 1976
"Gary, along with co-author Dave, supported a completely different concept in gaming in Vol I “Men &Magic”: That There’s a whole undiscovered world to populate and explore. And that no one, not even the game’s authors, have been there before you. - Dicebro- 2020