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Post by Porphyre on May 3, 2020 8:52:09 GMT -6
The title sums up everything How would you stats a band of berserkers according to Chainmail? I was thinking of ; defend as light foot, attack as heavy foot, never check Morale.
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Post by derv on May 3, 2020 14:14:45 GMT -6
The title sums up everything How would you stats a band of berserkers according to Chainmail? I was thinking of ; defend as light foot, attack as heavy foot, never check Morale. Historical or fantasy? Wolfskins: HF, double numbers for fatigue, post melee morale as elite, excess casualty morale and obedience roll as mounted Knights. Or just stat as Heroes.
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Post by Porphyre on May 3, 2020 16:54:01 GMT -6
The ones of Monsters & Treasures. I have a big incoming fight between my players and their hefty number of hirelings and a roaming band of berserkers, and I was considering switching from usual D&D combat to Chainmail Mass Combat.
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Post by Malchor on May 3, 2020 19:53:34 GMT -6
The ones of Monsters & Treasures. I have a big incoming fight between my players and their hefty number of hirelings and a roaming band of berserkers, and I was considering switching from usual D&D combat to Chainmail Mass Combat. Alternative take. EPT suggests a way to handle "Larger Combats." Larger than the usual encounter, but smaller than large scale battles. The example for Larger Combat is "ten characters and a hundred of their hired troops meet three hundred bandits!" Finally, an explanation about what to with 300 bandits! Short version is that Barker says to group NPCs in groups of 5 or 10 (or more) and have them fight as one man. So, if you broke these troops into units of 10, you would roll 10d6 and total the score. The players do the same for their hired troops, also grouped into 10s, the player rolling 10d6 and totaling it for the unit. When attacking, there is one through of the dice to hit the whole group, a miss means no one was hit or there was no significant damage anyway, a hit has all of them hit. With a hit 1d6x10 damage is done and subtracted from the hit unit. At zero hit points everyone in the unit is dead. When the battle is over, for the remaining units divide original HP by 10 and compare to the remaining hit points of the unit. For each 1/10 of the original HP left one member of the unit survived, round up. So for a unit that started with 50 hp, down to 5 remaining HP means 1 survivor, 10 is 2 survivors, and 25 is 5 of them.
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Post by retrorob on May 11, 2020 8:47:18 GMT -6
Porphyreattack and defend as Heavy Foot, +2 on each die vs normal men (e.g. hit "normal" HF on 4+), never check morale - either fight to the death or obedience roll needed.
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