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Post by greentongue on Apr 3, 2020 19:18:40 GMT -6
It's on sale at half price this weekend. It's amazing what can be done with it and the miniatures for it don't take up a lot of space.
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Post by tkdco2 on Apr 4, 2020 4:27:39 GMT -6
You can also spend a bit more and gift some of your friends, so you can get a group together.
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Post by greentongue on Apr 4, 2020 8:44:59 GMT -6
You are correct.
There is a large selection of terrain styles from hex based like Heroscape or Battletech to flat maps and 3D ones. Massive number of miniatures already created or you can make your own if you are skilled.
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Post by tkdco2 on Apr 4, 2020 13:35:33 GMT -6
Alas, I don't have the skill to make my own miniatures. I can't even figure out how to modify some ready-made character sheets. Still, I can do most of what I want to do with the program, and as you mentioned, there are lots of resources in the workshop.
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Post by greentongue on Apr 6, 2020 4:55:45 GMT -6
What kind of maps do you use? There are so many options! The flat 2D ones are certainly the easiest to find or make. The assembled from 1" blocks are very flexible and look great in a "Minecraft" way. The "3D" ones are amazing but take a lot of skill to covert from 2D.
I'm on the fence between the high quality 2D and the assembled ones as those give the most flexibility.
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Post by tkdco2 on Apr 6, 2020 13:12:08 GMT -6
I usually use the flat ones, but I add 3d stuff like rocks and trees. There are also a bunch of buildings available on the Workshop.
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Post by greentongue on Apr 7, 2020 5:02:36 GMT -6
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Post by greentongue on Apr 7, 2020 12:33:50 GMT -6
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Post by tkdco2 on Apr 7, 2020 13:15:18 GMT -6
I have a limited form of One World (I think that's what it is) on my MERP table. It changes scenery if you use different tiles, but it can't bundle things the way One World does. I have made a few floor tiles for use in my game, but they show up rotated 90 degrees for some reason. I don't know how to fix it. I could always use a different table, but I have all my MERP stuff in one place already.
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Post by tkdco2 on Apr 7, 2020 13:24:51 GMT -6
On a related note, does anyone use Discord in conjunction with TTS? I have a friend who has been having trouble with audio in the game, but another friend says another platform isn't necessary. I just need to know whether or not Discord makes things easier.
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Post by greentongue on Apr 7, 2020 19:05:30 GMT -6
It's always the little things that get you. I think that the default orientation values are stored and you would need to edit them to the numbers you want them to be now. Not so bad for a few tiles but a real pain for hundreds.
As for Discord, I think it depends on how resource heavy your game is. If you can use Discord, you should, just to lighten the load as it is dedicated to just voice streaming and is more efficient. IMHO
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Post by tkdco2 on Apr 7, 2020 19:35:47 GMT -6
Thanks. Definitely going to see if Discord is good for gaming.
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Post by greentongue on Apr 8, 2020 9:04:32 GMT -6
Turns out that it actually works as I had wished! Need to FUSE 2 or more tiles together and then you can bump up the resolution and Scale up to the size you want. Works like a charm. You can chain tiles together 2 at a time and effectively travel across country or down a road. Looks amazing. Eaxmples of the tile art: www.deviantart.com/madcowchef/gallery/49224714/fortifications
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Post by tkdco2 on Apr 8, 2020 18:29:20 GMT -6
Nice terrain!
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Post by scalydemon on Apr 25, 2020 10:01:58 GMT -6
I picked up TTS on a recent half off sale. A buddy and I played around with it and some old games from Ares magazine.
We are going to try the Awful Green Things game on there with the vintage TSR board soon. (the game was reprinted by SJG)
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Post by aldarron on Aug 9, 2020 7:55:40 GMT -6
I could use a bit of handholding on this one. I *think* TTS may work for what I want to do but I have zero experience with it. Basically, I want to run a strategic level fantasy wargame with several players who cannot get together due both to distance and covid concerns.
Specifically, players will be given control of certain areas/forces on an operational hex map. One player will be the primary invader. Players will move their pieces one hex at a time, and when enemies collide battles will be fought.
I imagine I don't need TTS for strategic movement. Players can just text or whatever to tell me they are moving force x to hex###. The challenge is with fighting battles. Ideally I would like a system where they can log into a game, set up their armies on a terrain (possibly randomly generated) and have at each other until someone wins. Also ideally, the system would allow for defensive battles and sieges too.
Anyone have an idea how I might do this with TTS?
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Post by tkdco2 on Aug 9, 2020 21:55:33 GMT -6
I haven't used TTS for wargaming, but I'm sure it has been done. Maybe there's a YouTube video that can show you how to do this.
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Post by aldarron on Aug 10, 2020 6:17:20 GMT -6
Yeah, sort of, like this one, but the ones I've seen are really about how to set up game X - usually Warhammer 40 K, and still leave me with a ton of questions. I *guess* that I could use the terrain and units from these warhammer games or some other game I don't know about, with any ruleset. I *guess* the players could move the pieces and declare certain actions and then I could manually resolve the situation and manually alter the board accordingly. I think. I don't know if that is the best way or the only way or what.
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Post by greentongue on Aug 10, 2020 11:28:54 GMT -6
Well, the first thing that has to be asked is, if it was a real table what would you do?
Basically, the answer is "Then do that".
You want more than a real table, there are those options too. Which specific thing more do you want? Automation to add rolls together or even tell what to roll for? That you may need specific MODs for.
More scenery to throw down? Look at MODs you think may have it and use the ADD option to download specific things to put in a bag to save.
Unfortunately, Tabletop Simulator has to be running before players can log in and make moves. So, much as I want what you describe, it is not a hosted service that people can log into whenever.
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Post by aldarron on Aug 11, 2020 6:49:43 GMT -6
Thanks GT, I think I will give it a try and see how it goes. If worse comes to worse, I suppose I can just handwave the battles with a few dice rolls and run the campaign as a strategic level PBM affair, but it would be ideal to let the players fight out the battles on some virtual platform.
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Post by greentongue on Sept 14, 2020 11:54:47 GMT -6
I think I have found "The Best of Both". By using large hexes tiles I can get nice 3D detail without being all fiddly. You can spam down hexes and quickly build an encounter map. So far I'm just working on outdoors maps but at some point I'll transition to square buildings and castles. For those interested, this is where I'm sharing as I make them. steamcommunity.com/sharedfiles/filedetails/?id=2226969274Should be able to use the same idea for large square tiles.
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Post by tkdco2 on Sept 15, 2020 4:50:20 GMT -6
Any good tutorials on One World? I've seen a couple of videos, but I can't figure out how to make it work for me.
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Post by greentongue on Sept 15, 2020 11:22:50 GMT -6
There may be but I haven't found them. The ones I found are by people that know how to use it and assume you did the steps they forget to mention. I just make sure to save several backups as I try different things.
While having a table image in One World is nice, I have most of my problems setting/editing it. Guess you always have to do that first because trying to do it later has caused me the most problems.
I have had pretty good luck with SkyTools as that just scrapes the table into a bag then replaces it where it was when you want.
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Post by greentongue on Oct 1, 2020 11:36:32 GMT -6
For the people that don't have physical components yet want to play war games, these hex tiles are working out pretty well. You can layout a tabletop as a base and add loose terrain on top or, you can pick the hexes with the terrain already on it. Can even do a mix of both. I have tighten up the space between hexes so that a few hits of the + key can make them seamless if wanted. I've also added a Lot of new hexes and loose terrain to work with. The mod can be subscribed to here: steamcommunity.com/sharedfiles/filedetails/?id=2226969274
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Post by Otto Harkaman on Nov 26, 2021 20:05:37 GMT -6
Picked up a copy for half price on Black Friday. Just been toying around with it mainly playing solitaire.
Started changing the table, background and adding components. Haven't tried many mods yet, one I did checkout was broken, they seem to depend too much on external resources. Can't wait to learn enough to build my own.
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Post by greentongue on Nov 27, 2021 19:40:34 GMT -6
That is the main problem with TTS mods, broken links. The good thing is that there are a million mods so sometimes you can find replacements for the broken stuff. I've also "fixed" some by providing my own links for the broken ones.
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Post by greentongue on Nov 27, 2021 19:46:17 GMT -6
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Post by Otto Harkaman on Dec 7, 2021 20:18:42 GMT -6
I've give up on the program, maybe I would find it worthwhile if I had 3D glasses.
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Post by greentongue on Dec 8, 2021 18:18:38 GMT -6
Well, it is supposed to support a virtual headset but I don't have one so, can't say for sure.
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Post by tkdco2 on Dec 11, 2021 16:04:39 GMT -6
I found a lot of audio problems. If you play music, it's too loud for everyone, and each person has to adjust his own volume. Also, if someone doesn't have a headset, the host experiences a ton of echo which makes running a game close to impossible.
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