I ran the adventure in the back of the book , IIRC back in the day. Camp of Alla something something. At the time, I liked a lot of that game as it brought a more "realistic" system like RQ/BRP to a classic S&S/Fantasy world like D&D. God how that such a thing in 1980 and beyond- "realistic" fantasy games (or at least ones that internally/mechanically made more sense than D&D's extreme abstract nature)
I especially liked the art ( I had the 2E-Bantam print)- That artist would later go on to do a bunch of artwork for TSR during 2E (He's all over From the Ashes). IDR his name at the moment.
The day I bought that 2E Bantam print, the cover actually gave me a nightmare that night- Not that I was scared of that sort of thing normally, but I had a crazy dream about that Green Dragon.
I hated the SPI formatting. I had bought COMMANDO from them previous (and had lots of fun with it), and was not completely unfamiliar, but it was too formal. Today, I feel differently- I like the structure, though I could deal without all the decimal places.
On vacay with the family not long after I picked up the GM screen (for 1st edition , I was so disappointed and unable to return it, at that time) and The Blade of Alectus(sp?) which is another bit of cover art that really hit me on some deep level. Not sure if I ran it, or what it was about, but I remember that SOB with the sharp teeth on the cover.
Years ago, during my collecting phase I picked up a copy of TSR's 3rd Edition. I glanced through it, sold it later when a long layoff forced me to sell my massive collection.
Anyone still playing it?
"D&D was meant to be a free-wheeling game, only loosely bound by the parameters of the rules." Tim Kask, Foreword, Eldritch Wizardry 1976
"Gary, along with co-author Dave, supported a completely different concept in gaming in Vol I “Men &Magic”: That There’s a whole undiscovered world to populate and explore. And that no one, not even the game’s authors, have been there before you. - Dicebro- 2020