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Post by Deleted on Feb 28, 2020 14:02:39 GMT -6
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Post by Finarvyn on Feb 29, 2020 11:36:47 GMT -6
Okay, so I see their information (quoted below) but I've never tried the "Cepheus Light engine" so I don't really know how the game plays. If you have any experience with the system, can you elaborate?
Sounds neat, but so does almost every other RPG out there. What makes it special, and why would I want to drop $10 for a PDF?
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Post by Deleted on Feb 29, 2020 13:28:09 GMT -6
In play, Cepheus Light is as close to a light 'at the table' Classic Traveller as you're going to get from a contemporary published game. Special - well, there's decades of Traveller adventures and supplements to utilize if you were going all Sword & Planet.
Personally, I'm going to hold off for reviews and the print version.
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Post by jeffb on Apr 12, 2020 9:18:06 GMT -6
Its 5 bucks right now.
I'm tempted- I've always wanted to see a Fantasy game based on Traveller
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Post by dizzysaxophone on Apr 12, 2020 10:16:56 GMT -6
Its 5 bucks right now. I'm tempted- I've always wanted to see a Fantasy game based on Traveller Same. I've been meaning to look this over, bought it a few weeks ago
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Post by Piper on Apr 12, 2020 17:48:33 GMT -6
I've given it a read. My first impressions?
I thought about converting Traveller to a FRPG. I never did because Traveller combat is so deadly vis-a-vis that of OD&D. Sword of Cepheus (SoC) is based on the Cepheus Light version of Cepheus Engine and thus retains much of the deadliness of the 2d6 gaming system. I must say, however, SoC addresses survivability in some rather innovative ways. Make no mistake, however, combat remains deadly though in true swords and sorcery (S&S) fashion is harder on the redshirts than on the main character (the player-characters).
Also preserving the S&S flavour of the rules is dark and mysterious nature of magic. Player-characters have professions and skills, education, social standing; all this enabling a wide variety of customized characters for a wide-ranging fantasy campaign.
The rules themselves are basically a point-by-point translation of a certain mid-1970's rules set we all know and love. Players of 2d6 or d20 games should have little trouble making the switch.
For myself, I'm very much a hardcopy sort of guy. I'll likely head to PrintMe1.com to make a table copy and I'll gladly buy an official hardbound when they become available later this year.
If you like Traveller or its first cousin Cepheus Engine but have been thinking of running a fantasy campaign for your group? This would get you up and running with few problems.
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Post by jeffb on Apr 13, 2020 6:36:17 GMT -6
I've given it a read. My first impressions? I thought about converting Traveller to a FRPG. I never did because Traveller combat is so deadly vis-a-vis that of OD&D. Sword of Cepheus (SoC) is based on the Cepheus Light version of Cepheus Engine and thus retains much of the deadliness of the 2d6 gaming system. I must say, however, SoC addresses survivability in some rather innovative ways. Make no mistake, however, combat remains deadly though in true swords and sorcery (S&S) fashion is harder on the redshirts than on the main character (the player-characters). Also preserving the S&S flavour of the rules is dark and mysterious nature of magic. Player-characters have professions and skills, education, social standing; all this enabling a wide variety of customized characters for a wide-ranging fantasy campaign. The rules themselves are basically a point-by-point translation of a certain mid-1970's rules set we all know and love. Players of 2d6 or d20 games should have little trouble making the switch. For myself, I'm very much a hardcopy sort of guy. I'll likely head to PrintMe1.com to make a table copy and I'll gladly buy an official hardbound when they become available later this year. If you like Traveller or its first cousin Cepheus Engine but have been thinking of running a fantasy campaign for your group? This would get you up and running with few problems. Excellent summary , thanks piper!
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Post by Piper on Apr 13, 2020 14:14:03 GMT -6
Another thought occurs to me on a rereading . . .
Swords & Sorcery and Swords & Planets types of settings have been brought up by the creators of SoC. But the way magic is setup and how it works, along with the ability to customize player-characters and PC races? It seems to me a referee could easily create a Middle Earth setting with these rules. I'm aware Middle Earth has a few published RPGs, but I thought I'd throw that idea out there. To my reading at least, and I'm not JRRT scholar many here are, these rules work very much like I saw magic working in those books.
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Post by Piper on Apr 13, 2020 17:54:36 GMT -6
Excellent summary , thanks piper! My pleasure! I figured there at least a few us curious about the SoC rules.
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