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Post by delta on Apr 12, 2019 14:06:56 GMT -6
How do you judge these spells? Haste (Slow)
funny, but vol. I doesn't explain what exactly is the effect of that spell. Chainmail (3E) version affects only Movement. Do you allow additional attack roll (as in B/X)? What I've done for my game is simply say that it doubles movement (and nothing else); this brings it in synch with the potion of speed and boots of speed in the same edition. When I first did that, there was some speculation that no one would then use it (without the various side effects), but that has turned out not to be the case; it still gets used in all sorts of circumstances. E.g.: It was critical in two of my four convention games last weekend.
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