Post by countingwizard on Sept 4, 2019 10:18:41 GMT -6
I kind of want to gauge what peoples thoughts are on the use of these creatures in D&D, both as a referee using them and as a player encountering them.
For me, the use of these moral incarnations are kind of hokey. I avoid using them in my games because I don't really care about setting up a story of good vs evil and I don't want players to walk away from a game feeling like they just had to sit through a common trope. I'd rather my players face off against the weird. But a few evil incarnations are super weird. Lovecraftian weird. So I always keep a list of these in my back pocket to pull out anytime I want to challenge the players with something powerful, alien, and unknowable.
As a player, I really hate encountering demons. The bubble of darkness they emit is very dry and orderly if implemented by the exact rules. That ability feels very bland and predictable, and is just more annoying than it is scary or challenging. The demon's ability to gate in others (and stronger) of its kind is also annoying and seems unreasonable due to how frequently it can do this and the probability that gated in demons will gate in more demons, and so on in a daisy chain effect. Usually when I encounter a demon in a game, I'm thinking of ways to avoid it so that I don't have to sit through an hour or more of the bullnuts it is going to take to resolve the gating and the missing of attacks due to magical darkness.
I'm thinking about integrating demons a bit more into my next dungeon, intermixing them alongside undead and giving them more of a greek "daemon" flavor. I'm considering ditching the bubble of darkness effect and replacing it with an farther reaching effect that extinguishes torches and "light" spells within a certain range, while dimming and reducing the range of light from lanterns and "continuous light". I'm also considering changing the physical forms and descriptions of some of the demon types, making them more ethereal/smokey and amorphous but still effected by the same weapon types.
As for the gating issue, I think AustinJimm's Planet Eris setting solves it for me. Any time there is a chaos incursion the Gods of Law can intervene. I would interpret gating as a chaos incursion since those demons weren't invited into the world by mortals. Then as a referee, all I have to do is make a judgment about whether the demons are going to stick to the Chaos/Law neutrality pact or whether I'm going to blow up the battle and start summoning in heavy weights and gods to fight alongside the players.
For me, the use of these moral incarnations are kind of hokey. I avoid using them in my games because I don't really care about setting up a story of good vs evil and I don't want players to walk away from a game feeling like they just had to sit through a common trope. I'd rather my players face off against the weird. But a few evil incarnations are super weird. Lovecraftian weird. So I always keep a list of these in my back pocket to pull out anytime I want to challenge the players with something powerful, alien, and unknowable.
As a player, I really hate encountering demons. The bubble of darkness they emit is very dry and orderly if implemented by the exact rules. That ability feels very bland and predictable, and is just more annoying than it is scary or challenging. The demon's ability to gate in others (and stronger) of its kind is also annoying and seems unreasonable due to how frequently it can do this and the probability that gated in demons will gate in more demons, and so on in a daisy chain effect. Usually when I encounter a demon in a game, I'm thinking of ways to avoid it so that I don't have to sit through an hour or more of the bullnuts it is going to take to resolve the gating and the missing of attacks due to magical darkness.
I'm thinking about integrating demons a bit more into my next dungeon, intermixing them alongside undead and giving them more of a greek "daemon" flavor. I'm considering ditching the bubble of darkness effect and replacing it with an farther reaching effect that extinguishes torches and "light" spells within a certain range, while dimming and reducing the range of light from lanterns and "continuous light". I'm also considering changing the physical forms and descriptions of some of the demon types, making them more ethereal/smokey and amorphous but still effected by the same weapon types.
As for the gating issue, I think AustinJimm's Planet Eris setting solves it for me. Any time there is a chaos incursion the Gods of Law can intervene. I would interpret gating as a chaos incursion since those demons weren't invited into the world by mortals. Then as a referee, all I have to do is make a judgment about whether the demons are going to stick to the Chaos/Law neutrality pact or whether I'm going to blow up the battle and start summoning in heavy weights and gods to fight alongside the players.