Hi everyone: I'm new to Gamma World and I'm interested in running some classic 1e/2e Gamma World adventure modules, such as The Legion of Gold, The Cleansing War of Garik Blackhand, or maybe the "adventure" from the Gamma World 2e boxset. Namely, I'm keen on the idea of doing ancient-ruins crawls (city ruin or star-ship ruins crawl) (akin to dungeon crawls) via keyed maps.
I think Gamma World 4e would be a good fit for my group (the AD&D 2nd edition compatible edition of Gamma World.)
My question: How difficult would it be to convert those modules to Gamma World 4e?
Thank you in advance!
P.S. If not that feasible, then I'm also considering using Muture Future because of the D&D familiarity.