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Post by harlandski on Jan 16, 2019 7:24:43 GMT -6
I've looked at the DD v4b rules online. I can see how faithful it is to the original books, and the annotated v5, which you kindly shared waysoftheearth is just a gem with its specific references to the original books. My question is: what motivated the emulation of the Alternative Combat System in v4b? (As far as I could see there are no combat rules in v5 annotated yet.) I can think of a few possible reasons: - most people used the ACS back in the day anyway (that's the impression I got from @gronanofsimmerya) - you have to use it to comply with the terms of the OGL: If this is the case I'd appreciate the whys and wherefores - the author personally prefers it My question is not motivated simply by curiosity. As I'm enjoying playing OD&D with as many of the Chainmail rules as I can make sense of, I have half an idea to make a retro clone of my own based on this concept, but I'm not sure if that will be possible with the OGL or either the 3rd or 5th edition SRDs, all of which which I'm only beginning to grapple with.
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Post by Deleted on Jan 16, 2019 12:36:10 GMT -6
I don't know what v4b is.
But Dave Arneson had dropped CHAINMAIL long before he ever showed BLACKMOOR to Gary Gygax.
Rob Kuntz has stated repeatedly that CHAINMAIL was included in OD&D to boost sales of CHAINMAIL.
D&D did not "evolve" out of CHAINMAIL in any meaningful way. Dave Arneson started his first couple of BLACKMOOR games using the CHAINMAIL Fantasy Combat Table but dropped it within the first three or for games, per Swenson, Mayer, Megarry, et al.
The entire "Use CHAINMAIL for D&D" movement is based on mistaken premises, I fear.
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Post by talysman on Jan 16, 2019 14:51:58 GMT -6
D&D did not "evolve" out of CHAINMAIL in any meaningful way. Dave Arneson started his first couple of BLACKMOOR games using the CHAINMAIL Fantasy Combat Table but dropped it within the first three or for games, per Swenson, Mayer, Megarry, et al. The entire "Use CHAINMAIL for D&D" movement is based on mistaken premises, I fear. I'd like to think that, as long as people don't say "OD&D was meant to be played with Chainmail", they're just interested in using Chainmail. My personal interpretation of the inclusion of Chainmail as a combat system alongside tha "alternate" combat system is that D&D is not really about the combat system. It's about the other rules, the rules for adventuring. You can use whatever combat system you prefer: d20 combat, Chainmail, TFT Melee, Arms Law, or something else. Edit: By "inclusion of Chainmail", I mean in the original books. Since this is the Delving Deeper forum, harlandski is asking about Delving Deeper version 4b and why it uses the "alternative" combat system instead of Chainmail. All of that is related, of course. Pretty sure waysoftheearth went with the alternative system because it's the standard.
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Post by Deleted on Jan 16, 2019 20:25:27 GMT -6
Okay, since I followed a notification to get here I didn't know it was about some game other than D&D.
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Post by waysoftheearth on Jan 17, 2019 2:37:54 GMT -6
Sections of EGG's letter to A&E readers; issue #2 (Jul 1975). Emphasis mine.
As far as I'm concerned "the premise" of trying out CHAINMAIL--or any other rules elements--with D&D is not to pretend we are doing what Arneson or EGG (whose "campaigns differ from the rules found in D&D") may have done 40+ years ago, but to have fun.
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Post by waysoftheearth on Jan 17, 2019 2:46:26 GMT -6
My question is: what motivated the emulation of the Alternative Combat System in v4b? (As far as I could see there are no combat rules in v5 annotated yet.) I can think of a few possible reasons: - most people used the ACS back in the day anyway (that's the impression I got from @gronanofsimmerya) - you have to use it to comply with the terms of the OGL: If this is the case I'd appreciate the whys and wherefores - the author personally prefers it V4 was written a while back now but, as I recall it, it was an attempt to emulate the printed rules within what the OGL legally allows. The printed rules include the ACS, so DD wouldn't have been DD without it. The introductory section of the Annotated H&M (p2) sums up my more recent thinking (V5-era refinements to the earlier motivations).
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Post by waysoftheearth on Jan 17, 2019 4:05:25 GMT -6
I'd like to think that, as long as people don't say "OD&D was meant to be played with Chainmail", they're just interested in using Chainmail. My personal interpretation of the inclusion of Chainmail as a combat system alongside tha "alternate" combat system is that D&D is not really about the combat system. It's about the other rules, the rules for adventuring. You can use whatever combat system you prefer: d20 combat, Chainmail, TFT Melee, Arms Law, or something else. Awesome post talysman
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Post by harlandski on Jan 17, 2019 6:09:07 GMT -6
Sections of EGG's letter to A&E readers; issue #2 (Jul 1975). Emphasis mine. As far as I'm concerned "the premise" of trying out CHAINMAIL--or any other rules elements--with D&D is not to pretend we are doing what Arneson or EGG (whose "campaigns differ from the rules found in D&D") may have done 40+ years ago, but to have fun. Amazingly inspirational quote from Gygax - I'm fascinated that neither he nor Arneson played OD&D 'by the book', and I love the idea that every campaign is a variant. So with my own adventures (haven't quite got to the campaign yet), I feel I've very much been doing what Arneson and Gygax did, not in detail but in principle, insofar as I've been experimenting with what makes most sense for me, and keeps my players on their toes. For example my rust monster became something quite different and terrifying once it had five flail attacks per round, as it attacked almost the whole adventuring group in one gigantic sweep. I'm also definitely having fun - thanks for the reminder of that being the point of a game! :-D
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