Post by Malchor on Nov 4, 2018 13:39:26 GMT -6
Just going to put it out there that when it comes to the development of wargames (Kriegspiel), Johann Opiz and his Kriegsspiel does not get enough attention.
In many ways Johann Opiz pioneered most of what Georg Leopold von Reisswitz (the elder Reisswitz) gets credit for.
There were a couple of earlier Kriegsspiel games before Johann Opiz, but they amounted to games with chess-like mechanics. Johann Opiz created a game with dice to introduce chance and simulation, one unit represents a battalion of infantry, cavalry, artillery and other strategic units. Opiz intended his game to be used for both recreation and military training.
Here is an example of how sophisticated this game was—remember, this was the first of its kind, before von Reisswitz's Kriegsspiel (source: boardgamegeek.com/thread/1029638/basic-description-rulebook:)
Would love to hear a comparison between Johann Opiz and Georg Leopold von Reisswitz's early game.
von Reisswitz the younger is, of course, the person who finally got Kriegspiel into us in the Prussian military.
More here: boardgamegeek.com/boardgame/146461/das-opizsche-kriegsspiel and boardgamegeek.com/thread/1029638/basic-description-rulebook
increment Any info on Johann Opiz's Kriegsspiel and just how much he pioneered Kriegsspiel before our friends the Reisswitz?
In many ways Johann Opiz pioneered most of what Georg Leopold von Reisswitz (the elder Reisswitz) gets credit for.
There were a couple of earlier Kriegsspiel games before Johann Opiz, but they amounted to games with chess-like mechanics. Johann Opiz created a game with dice to introduce chance and simulation, one unit represents a battalion of infantry, cavalry, artillery and other strategic units. Opiz intended his game to be used for both recreation and military training.
Here is an example of how sophisticated this game was—remember, this was the first of its kind, before von Reisswitz's Kriegsspiel (source: boardgamegeek.com/thread/1029638/basic-description-rulebook:)
Paragraph 33,
How casualties are calculated with the help of dice.
The result of 2 d6 (2- 12) is multiplicated with 1, 2, 3 or 4.
This is how many men of a unit are killed in an attack. The number of casualties is subtracted from the total number of men a unit has and is noted in a chart.
E.g.: A unit (batallion) of Light Infantry has a total strength of 1000 men and is attacked.
The result on 2 d6 is 7, this is multiplicated with 4 (the standard attack number).
The casulaty number is 7 * 4 = 28. This number is subtracted from 1000. So, the adjusted strength of the Light Infantry is 972.
How casualties are calculated with the help of dice.
The result of 2 d6 (2- 12) is multiplicated with 1, 2, 3 or 4.
This is how many men of a unit are killed in an attack. The number of casualties is subtracted from the total number of men a unit has and is noted in a chart.
E.g.: A unit (batallion) of Light Infantry has a total strength of 1000 men and is attacked.
The result on 2 d6 is 7, this is multiplicated with 4 (the standard attack number).
The casulaty number is 7 * 4 = 28. This number is subtracted from 1000. So, the adjusted strength of the Light Infantry is 972.
Would love to hear a comparison between Johann Opiz and Georg Leopold von Reisswitz's early game.
von Reisswitz the younger is, of course, the person who finally got Kriegspiel into us in the Prussian military.
More here: boardgamegeek.com/boardgame/146461/das-opizsche-kriegsspiel and boardgamegeek.com/thread/1029638/basic-description-rulebook
increment Any info on Johann Opiz's Kriegsspiel and just how much he pioneered Kriegsspiel before our friends the Reisswitz?