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Post by simonw on Sept 16, 2018 12:08:45 GMT -6
Weird! Baffling! Terrifying! Rousing tales of macabre adventure using familiar rules! Who wants to read through reams of text just to get to the action? No-one right? These rules assume you know how to role play. They assume you know about “Golden Age” comic book pulp mystery fiction. (Thrilling adventures through a retro lens). They assume you know how OSR products work. There, it’s done. You know how to play already. Just get on with it. Two-fisted tales and mysterious investigations. Now out at RPGNOW!
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Post by stevemitchell on Sept 16, 2018 16:01:27 GMT -6
Great Scott! He's at it again! I'm still creating characters for Wild West Light and haven't even gotten started with a background or characters for Space X, and now this. But it sure looks good--I can imagine running a Challengers of the Unknown type campaign, but shifted forward half a decade or so to fall within the pre-Code horror era.
Incidentally, I read Robert E. Howard's story "The Dwellers in the Tomb" earlier today, and it has a set-up that would make for a pretty decent adventure using these rules. Of course, the same could be said for many of his other modern (as of the 1930s) tales, along with the pulp effusions of A. Merritt, H. P. Lovecraft, Edmond Hamilton, Jack Williamson, Henry Kuttner, and others.
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Post by simonw on Sept 17, 2018 2:15:10 GMT -6
The Eerie West is next!
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Post by stevemitchell on Sept 17, 2018 11:42:41 GMT -6
Now that's interesting. I've already been given some thought to introducing some weird elements into my Wild West campaign. No elves, dwarves, or hobbits in buckskins--that's a little too off-trail even for me--but ghosts, hoodoo lore, devil snakes, conjure men, Indian spirits, etc. Again, Robert E. Howard wrote some horror stories with western settings that can serve as inspiration--also Ambrose Bierce, who set many of his strange tales in the west.
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Post by stevemitchell on Sept 18, 2018 21:55:24 GMT -6
Hi Simon. As long as you are turning out a couple of new games every week, I’ve got one I’d like to request (and one that fits with some of your previous designs): Hammer Horror X! And yeah, you can’t legally use that specific name, but you can sure use that theme. You’ve done similar games with your Captain Kronos and Sabres & Witchery titles.
I envision this as “Mythical Central European” horror, with the action taking place in the 19th Century in remote places such as Transylvania, Ruritania, Latveria, or wherever—countries with mixed Germanic/Slavic populations, but where everyone speaks with English accents! Lots of mountains and forests and poor roads, with only the occasional backward village or ominous castle.
And of course, these countries are overridden with horrors such as Count Dracula, the Frankenstein Monster, the Werewolf (any werewolf will do), the Mummy (any mummy will do), the Gorgon, the Reptile, the Zombies, as well as many miscellaneous vampires and sorcerers, particularly from the dreaded Karnstein clan. You can’t use actual Hammer artwork or photos for these, but the concepts are all out of common folklore and legend, or from public domain literature.
For player-characters, you could have: The Fighter (think Captain Kronos), the Cleric (think Father Shandor), the Monster-Hunter (think Doctor Van Helsing), the Magic-User (think Queen Tera), and the Scientist (think Baron Frankenstein).
I imagine you could use Terror Tales X as the baseline for this, with appropriate changes to the equipment lists (for the period) and to the monster lists (for the Hammeresque foes). And I would certainly have no objection if you wanted to add in elements from the horror cinema of Amicus, Trigon, or Universal!
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Post by simonw on Sept 19, 2018 2:30:14 GMT -6
Yep, good idea. At the moment I'm looking at Pirates and WW2 but I'm sure others may follow!
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Post by stevemitchell on Sept 19, 2018 12:00:30 GMT -6
You can't go wrong with Pirates!
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Post by simonw on Sept 25, 2018 16:04:44 GMT -6
Lies & Spies will be next. Classes are Prowler, Swagger, Enforcer, Controller and Psy-Spy.
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