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Post by flailsnail75 on Jun 7, 2018 19:36:12 GMT -6
Anyone else play this game? In my opinion it’s the most underrated game ever. The awesome classes, races and campaign world were really fun. The magic system was similar to D&D but still different and the combat system was very “on the edge of your seat.”
I started playing this around ‘88 and it was our second mist played game behind AD&D.
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artikid
Level 3 Conjurer
Artist for hire
Posts: 70
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Post by artikid on Jun 8, 2018 1:57:42 GMT -6
Played it a couple of times in the 80s, I sort of liked it. I also played second edition a few times, it had a few things straightened up, but it introduced S. D. C.and other things from "modern" Palladium games that I didn't like.
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Post by Finarvyn on Jun 8, 2018 5:08:21 GMT -6
All of the Palladium stuff bothered me. Too many abbreviations (such as O.C.C. for class) and I just had a hard time reading the rulebook. Folks told me that it was an awesome game, but I couldn't get into it.
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Post by Melan on Jun 8, 2018 13:19:40 GMT -6
I only played the second edition, which I credit with saving my gaming career. When I was all but a lapsed gamer who had given up and wasn't having much fun, Palladium showed me the way. When TSR ADnD was at its most stale and trite, Palladium was full of fun, dangerous, larger than life things. It wasn't embarrassed about being fantastic and adventurous, it wasn't afraid of black magic and evil demons, and it had a "voice" which ADnD lost along with Gary.
It is not a perfect game (though I hear 1st edition is smoother and easier), and I don't think I have ever seen a good Palladium scenario (there are bits and pieces hidden in the world info, but there is no "Palladium way" of creating adventures, nor a good guide to that effecr), but it has that indefinable spirit of adventure.
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Post by Finarvyn on Jun 8, 2018 16:04:22 GMT -6
So as a Palladium novice tell me: is Palladium similar enough to OD&D (except for the wacky terminology) that I could take something from the rulebook and convert it with ease? I know I can do that with a lot of the Arduin stuff, but I don't know enough about Palladium to know if it's really similar or really different.
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Post by flailsnail75 on Dec 25, 2020 8:58:41 GMT -6
I believe that you could. It’s similar to AD&D in some respects so using OD&D isn’t too much of a stretch.
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Post by jeffb on Dec 26, 2020 7:53:11 GMT -6
Most Palladium monsters and "humanoids" get a full set of stats, and the skill system is percentile based. None of it converts that directly to any version of D&D- maybe 3.0 is closest? Kevin took his OD&D game to somewhere very different. Armor is both like AC and DR. Opposed attack/defense rolls, multiple attacks per round, Casters can learn spells of any level (if they can find a way to get them) and some of them are very complex mechanically, etc.,. Combat is much deadlier- not Runequest deadly, but hews closer to that line. Generally I prefer the less rulesy 1st Edition, but 2nd has a few things I like better (e.g. spell points).
Mechanically not nearly as direct as Arduin (Trilogy), and definitely going to require some work.
However, the early adventure material (in books like "Old Ones", "Adventures on the High Seas", "Adventures in the Northern Wilderness", and others is excellent, and IMO the real "draw" into the system and world. This is where Kevin shines-his fictional elements/scenarios, etc . Love the guy's imagination.
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Post by flailsnail75 on Dec 26, 2020 18:46:59 GMT -6
What are some of your favorite of the Palladium adventures that you’ve played?
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Post by jeffb on Dec 26, 2020 21:12:33 GMT -6
What are some of your favorite of the Palladium adventures that you’ve played? Two that come to mind are The Hidden Temple in book 2 and there is one in AitNW, about a warlock's tower that blew up and caused a dimensional rift. I can't recall the name. Also if you can find the Tombs of Gersidi (only in the earliest prints of the 1E core book) that's a fun.
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Post by makofan on Dec 30, 2020 13:58:40 GMT -6
I can't remember much now, but I loved Palladium when it came out - all those gonzo OCCs and stuff. Wish I still had my books
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Post by thegreyelf on Jan 14, 2021 4:58:14 GMT -6
I played 1e for years back in the day. It was an awesome game, as was Heroes Unlimited first edition revised, TMNT, Ninjas & Superspies, and Mystic China. Rifts kind of ruined Palladium when everything was brought in line to match it, and the power level shot through the roof. After Rifts, with PFRPG 2e, there was no reason not to play a spellcaster. Why play a fighter when your warlock could fight just as well as him AND summon rivers of lava at will by 5th level?
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Post by jeffb on Jan 17, 2021 15:03:51 GMT -6
I think, as a setting, RIFTS is incredible. So many ideas I'd love to dive into. I'm a latecomer to it (just in the past few years). I agree though that having every Palladium Game, like PFRPG, conform to RIFTS was probably a bad idea.\
I'd love to get a RIFTs game going, but I don't think I'm anywhere near comfy enough with the system, and I've had meh experiences with Savage Worlds.
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Post by thegreyelf on Jan 18, 2021 6:16:36 GMT -6
I think, as a setting, RIFTS is incredible. So many ideas I'd love to dive into. I'm a latecomer to it (just in the past few years). I agree though that having every Palladium Game, like PFRPG, conform to RIFTS was probably a bad idea.\ I'd love to get a RIFTs game going, but I don't think I'm anywhere near comfy enough with the system, and I've had meh experiences with Savage Worlds. Have you looked at Savage Worlds Rifts? It's freaking PHEMOMENAL. [Edit]Oh, never mind. You have looked at it. Somehow I missed that last clause. Sorry!
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Post by jeffb on Jan 18, 2021 8:47:59 GMT -6
thegreyelf Yeah, I have, and no worries. Years ago when the first edition of SW came out -2004-ish- I bought it and ran a few games. I love the dice step (earthdawn!) but nobody liked all of the gambling terminology, cards for initiative, or building whole characters from points (bad memories of GURPS and HERO, I guess) It also didn't seem to be as fast and furious as the ad-copy made it out to be. I've looked at the RIFTS material for SW- it seems like you need to buy a few extra books (PHB, DMG, and MM essentially) in addition to the SW core rulebook, and I see they just reprinted/KS'ed it all again for the latest version of SW. Not sure I want to invest that much to try it (especially since I own several of the Palladium PDFs) I think if I was going to do RIFTS. I'd take the original (palladium) corebook and the GM guide ONLY for some clarifications/errata fixes and start there making sure relative power levels were about the same between characters (either a low-ish tech/magic group or a high-ish tech/magic group- no mixing it up).
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Post by tdenmark on Jan 19, 2021 7:14:42 GMT -6
I played a lot of Palladium's Teenage Mutant Ninja Turtles. What a great game. If it is any indication it would take some work to convert to D&D. Not too much, but more than you could do on the fly.
Never played Palladium Fantasy, though I have the book. The cover of Rifts is one my favorite covers of all time.
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