Hey, Michael -- over on theRPGSite in the middle of a thread you said:
I want people to experience OD&D as we played it, not in a special way presented for a convention. There are a few players who still get it/remember it. So, just like I've prepared a one page precis of CHAINMAIL for new players, I'm working on a page of bullet points for OD&D. Not like Matt Finch's primer, but more metagaming.
(Red highlight emphasis mine.) I thought this was an interesting reveal, and thought that posters here would appreciate your thoughts and/or more information about this.
NOTE - For anyone interested in the full thread, it was about OD&D at GaryCon and can be found here:
Marv / Finarvyn DCC playtester (2011) S&W WhiteBox author (2009) C&C playtester (2003) Builder of the TrollBridge for T&T; Amber Diceless player since 1993 OD&D Player since 1975; Metamorphosis Alpha since 1976
"Don't ask me what you need to hit. Just roll the die and I will let you know!" - Dave Arneson
Post by howandwhy99 on Mar 19, 2018 11:37:00 GMT -6
First off, D&D is a game. Not a story and not a collaborative improv. (don't let gaming be robbed from our generation)
Second, D&D roleplaying requires successful improvement for each role by playing (aka gaming) each one. This means your class. Expressing a personality has absolutely nothing to do with the roleplaying hobby in any way.
Third, D&D is a cooperative team building game. As much fun as it can be to play alone, excel at your ability to play each game role, and advance your character in level, the game really is about a group of people needing to learn how to cooperate in order to: 1. determine shared goals (even when some may seemingly be opposed to one's own) 2. create and consider plans to achieve those goals 3. actually manipulate their pieces in the game or order to succeed at the goals. (In other words, this is a group game for group gaming)