[FANZINE] Echoes From Fomalhaut #01 - Released in print! Mar 11, 2018 13:29:03 GMT -6 Fearghus, Piper, and 1 more like this
Post by Melan on Mar 11, 2018 13:29:03 GMT -6
I am pleased to announce the publication of Issue #01 of my fanzine, Echoes From Fomalhaut, which is available for purchase from my blog.
Echoes From Fomalhaut is an old-school RPG zine focused on adventures and game-relevant, GM-friendly campaign materials. Each issue is planned to feature a larger adventure module, accompanied by shorter scenarios, city states, and other things useful and interesting in a campaign. Rules-related material will be limited to a few pieces of interest. A long time ago, Judges Guild's campaign instalments established the general idea, and that's the road I intend to follow. A small city-state? An interesting wilderness area? An island ruled by a society of assassins? Guidelines for magical pools? That kind of stuff.
The philosophy of the zine is to follow the "Creativity aid, not creativity replacement" motto, and to treat its materials as departure points – to inspire GMs without restraining them by spelling out every mystery and filling in every blank.
The content will feature both vanilla and weird fantasy, mostly drawn from our home games, with occasional contributions by guest authors from the Hungarian old-school scene. Most of the articles will follow AD&D (well, OSRIC) conventions, but remain compatible with most OSR systems – and there will be detours.
An average issue is expected to run 32-40 pages plus the cover. The print edition, produced in the A5 format, is set to ship with larger extras like fold-out maps or what have you; the PDF edition will include these as downloadables.
The inaugural issue is a 40-page fanzine featuring adventures and GM-friendly campaign materials for, khm-khm Advanced old-school RPG rules, with artwork by Denis McCarthy, Stefan Poag, and past masters. The issue contains...
[*]The Rules of the Game: sets out the conventions followed in the zine.
[*]The Singing Caverns: a two-level cavern system with 49 keyed areas, inhabited by orcs, bandits, and the mysteries of a bygone age.
[*]Philtres & Dusts: a sampler of magical potions and dusts.
[*]Red Mound: a mysterious adventure location found in the wastelands.
[*]Morale & Men: a simple, fun set of follower and morale rules I have had a lot of fun with, written by two guest-authors.
[*]The Mysterious Manor: the dilapidated manor house of an extinct noble family, now with new occupants... or is there more to it? 23 keyed areas.[/ul]
Also... an unkeyed city map! (extra fold-out supplement - this is an experiment / proof of concept for future issues )
The zine can be ordered here.