Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 30, 2008 12:30:22 GMT -6
Just reading through the below posts, I found myself getting lost in what is actually being worked on.
Could one of you list the documents that are currently in production/published and the purpose/target audience of each and perhaps what is in the pipeline after that. Seeing it all in one neat list would help me (and perhaps others) be clearer on what is done/being done/proposed.
I am quite interested in this and hope to be able to make us of it.
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mythmere
Level 5 Thaumaturgist
Posts: 293
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Post by mythmere on Jul 31, 2008 9:40:43 GMT -6
Just reading through the below posts, I found myself getting lost in what is actually being worked on. Could one of you list the documents that are currently in production/published and the purpose/target audience of each and perhaps what is in the pipeline after that. Seeing it all in one neat list would help me (and perhaps others) be clearer on what is done/being done/proposed. I am quite interested in this and hope to be able to make us of it. 1) Core Rules. Target audiences (a) 3e players interested in learning or playing 0e as a one-off - possibly staying with it, (b) 0e players who want a .doc of the rules so that they can cut and paste house rules for a "consolidated" table document, (c) anyone who wants to publish 0e materials using the shared "S&W" brand name. 2) Whitebox rules. Same as above, but using rules restricted to the LBBs. 3) Old School Primer. Free pdf to assist 3e players trying out 0e 4) Eldritch Weirdness, intro module, other stuff. Play aids for anyone playing 0e. These are mainly to support and illustrate what's meant by the "imagine the hell out of it" approach of S&W. Generally usable by any system before 3e. 5) Knockspell Magazine. Target audience anyone OOP editions or retro-clones, more focus on S&W. Wide ranging target audience, since S&W core rules are generally compatible with more than one OOP edition. Focus is on the "imagine the hell out of it" approach, focusing on house rules and free-form gaming approach. Probably of zero use in introducing 3e gamers, except that psychologically people are more drawn to supported game systems than to ones without a pipeline of products.
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