Post by krusader74 on Jan 21, 2018 15:52:48 GMT -6
It recently struck me how well the Traveller RPG rules would fit a game based on the 80s GI Joe TV shows by Ron Friedman and the Marvel comics by Larry Hama.
You would roll up an Army character, but you wouldn't muster out. You would remain in the Army and use your military skills to fight Cobra terrorists.
Most of weapons and technology were TL 6-7. But the Joes and Cobras had access to advanced weapons and vehicles at TL 8-9, like laser carbines and early anti-grav vehicles.
Traveller also has mass combat rules. E.g., the mass combat rules for MGT were previewed on their blog: MGT Mass Combat rules preview. They basically involve aggregating and averaging a group of characters into a unit, and then playing the unit as if it were one PC, subject to damage multipliers, depending on the ratio of the sizes of attacker to defender.
G.I. Joe: Classics #1 (June, 1982) is currently FREE on comixology. The plot of that comic would make a great adventure scenario: Dr. Adele Burkhart goes public about a doomsday device the government created. During the press conference, Cobra kidnaps her and bring her to Cobra Island. It's well defended. They have 1,200 troops defending her. You can see maps of the island in the comic. The Joes must rescue her.
In addition to playing scenarios in the 80s, you could also play GI Joe in the golden age, WWII. The original GI Joe was a comic by Dave Breger, first published in the US Army's weekly magazine Yank Magazine, June 17, 1942, p. 24. (Hasbro didn't purchase the rights to make toys based on it until the mid 1960s.) Here is the very first GI Joe cartoon ever:
Lastly, it's worth noting that there have been a few posts in the past on these boards mentioning GI Joe:
You would roll up an Army character, but you wouldn't muster out. You would remain in the Army and use your military skills to fight Cobra terrorists.
Most of weapons and technology were TL 6-7. But the Joes and Cobras had access to advanced weapons and vehicles at TL 8-9, like laser carbines and early anti-grav vehicles.
Traveller also has mass combat rules. E.g., the mass combat rules for MGT were previewed on their blog: MGT Mass Combat rules preview. They basically involve aggregating and averaging a group of characters into a unit, and then playing the unit as if it were one PC, subject to damage multipliers, depending on the ratio of the sizes of attacker to defender.
G.I. Joe: Classics #1 (June, 1982) is currently FREE on comixology. The plot of that comic would make a great adventure scenario: Dr. Adele Burkhart goes public about a doomsday device the government created. During the press conference, Cobra kidnaps her and bring her to Cobra Island. It's well defended. They have 1,200 troops defending her. You can see maps of the island in the comic. The Joes must rescue her.
In addition to playing scenarios in the 80s, you could also play GI Joe in the golden age, WWII. The original GI Joe was a comic by Dave Breger, first published in the US Army's weekly magazine Yank Magazine, June 17, 1942, p. 24. (Hasbro didn't purchase the rights to make toys based on it until the mid 1960s.) Here is the very first GI Joe cartoon ever:
Lastly, it's worth noting that there have been a few posts in the past on these boards mentioning GI Joe:
- Malcadon 's post in the Searchers of the Unknown thread.
- sieg 's post in the Save For Half Episode 05: Top Secret by TSR thread.
- stormberg 's post in the The Collector's Trove Presents: The Allen Hammack Collection thread.