I asked because I've heard various folks state that they were in use in both Blackmoor and Greyhawk Castles, but I didn't recall hearing Blackmoor details from a credible source.
Thanks for the link Allen. Having read the thread twice I can't see any reason to think its not a misprint - as far as I can see the contrary is simply an assertion made by Alex, but I guess I should comment on that over there rather than here.
One thing that you might be interested in is the Blackmoor "Wright", which, I suppose, was kinda sorta like a thoul. In the spring of '72 about half(ish) of the Blackmoor players got Banished from Blackmoor dungeon for failing to protect the town during the 2nd coot invasion, going on a dungeon delve instead. (Some not involved in that failure continued to adventure in the dungeon, but that's another story.) So Arneson created "Loch Gloomin" and sent the banished players there for the summer. The FFC has the stocking lists of the adventure areas, which included a monster called a "wright".
Looking at the point costs, it becomes apparent that the wright was a merger of wight and wraith. For whatever reason Arneson apparently combined the features of these two undead into one, while nevertheless keeping two different types of this combo creature, the 15 point "wright" (wight strength in 1st ed CM) and the 40 point "wright" (wraith strength in 1st ed CM).
Greg Svenson has agreed to release the rights for publication of Tonisborg Dungeon to Secrets of Blackmoor. Daniel Boggs and I are working on a manuscript with Greg that will cover the background and history, as well as a lot of information about playing with an old dungeon such as Greg's and how to upgrade it and personalize it, so that you can run it as your own dungeon with confidence.
A good deal of this information is designed for new players, but old hands may find some new tricks in there. We are also publishing it with Dan's retro clone rules: Champions of Zed. This will make it a self contained game and game system for those who are interested in old school play methods.
Having played with the original maps I can say that they are a bit confusing because the dungeon is very extensive and has so many vertical shafts and stairs between levels. The first level has one stairway down to the 4th level that my players discovered and unwittingly decided to go to Danger Land. Thus we are also producing new maps based on the old, both will be included, that are more clearly annotated.
Prolly this fall or early winter. most of the text is written but there's polishing and layout yet, and exactly how it gets released is also being discussed, but fear not Geoffrey, Tonisborg will live again. And, as it should be, there are other exciting projects in the que.......
Post by flailsnail75 on Nov 28, 2018 12:45:10 GMT -6
This is going to be released as a hard back if you back the Blackmoor movie kick starter at the $160 level. Strangely it doesn’t include the DVD copy of the movie but I will be working over the money anyways. Really looking forward to getting this in my hands I love reading these artifacts from the early days.
I'm going to have to wait for the other formats, that hard cover copy is a bit rich for my blood.
Agreed, that's very high for what it is, but then I can totally grok the appeal of limited editions. I've been known to pony up for one here and there myself. For this one I'll just hope we get a non-limited version at a more affordable price point (even if it comes without the included rules).