Post by Dohojar on Oct 13, 2017 21:35:14 GMT -6
Desolation of the Black Terror – Review
by Geoffrey McKinney.
Overview: 16 pages that overviews about 40 locations on the wilderness map.
Front Cover Art: Luigi Castellani's cover art depicts the green dragon, Atrenu, atop her treasure.
Back Cover Art: Map of the Wilderness.
Contents: Based on the title and the cover art, I was expecting an adventure type module but what I got was a mini campaign setting. That was my fault for failing to read the supplements description on the web site. Overall though, I wasn’t disappointed. The setting is filled with areas that could provide a lot of adventures for a long time.
This product kind of reminds me of the Greyhawk box set in a lot of ways. The setting gives you a few details about different areas on the map and the rest is left up to the DM to make something out of it. The whole map covers an area of about 9600 square miles which is a lot of land to work with. Each hex on the map is numbered but not every hex has a corresponding write up for it which is fine and leave a DM to add whatever he wants to a given area. Large terrain features, such as mountains and forests, are given some descriptions but again, these are just tidbits of information and ideas for the DM to make something out of. One thing to note is that some of these features are not given a proper name and are left up to the DM to create his own names for these areas. For example, the largest mountain range is called G______Y mountains. I get that Geoffrey is giving each DM opportunity to add his or her own flavor to the map but I would just have easily preferred it if he had just named these areas anyways. Seeing G______Y mountains written on the map looks weird to me. By giving the first and last letter of the name kind of forces the DM to come up with something that fits using those two letters (they are written on the map that way). Trying to fill in the blanks on a glossy map just doesn’t work very well either.
Over all, I really like this supplement. It has everything a DM needs to create a mini campaign world in a 16-page book. I am sure that any DM who wants to create a new campaign world for his players to adventure in can get a wealth of ideas from this supplement and a sweet map to boot.
Overall rating: 4 out of 5 stars.
by Geoffrey McKinney.
Overview: 16 pages that overviews about 40 locations on the wilderness map.
Front Cover Art: Luigi Castellani's cover art depicts the green dragon, Atrenu, atop her treasure.
Back Cover Art: Map of the Wilderness.
Contents: Based on the title and the cover art, I was expecting an adventure type module but what I got was a mini campaign setting. That was my fault for failing to read the supplements description on the web site. Overall though, I wasn’t disappointed. The setting is filled with areas that could provide a lot of adventures for a long time.
This product kind of reminds me of the Greyhawk box set in a lot of ways. The setting gives you a few details about different areas on the map and the rest is left up to the DM to make something out of it. The whole map covers an area of about 9600 square miles which is a lot of land to work with. Each hex on the map is numbered but not every hex has a corresponding write up for it which is fine and leave a DM to add whatever he wants to a given area. Large terrain features, such as mountains and forests, are given some descriptions but again, these are just tidbits of information and ideas for the DM to make something out of. One thing to note is that some of these features are not given a proper name and are left up to the DM to create his own names for these areas. For example, the largest mountain range is called G______Y mountains. I get that Geoffrey is giving each DM opportunity to add his or her own flavor to the map but I would just have easily preferred it if he had just named these areas anyways. Seeing G______Y mountains written on the map looks weird to me. By giving the first and last letter of the name kind of forces the DM to come up with something that fits using those two letters (they are written on the map that way). Trying to fill in the blanks on a glossy map just doesn’t work very well either.
Over all, I really like this supplement. It has everything a DM needs to create a mini campaign world in a 16-page book. I am sure that any DM who wants to create a new campaign world for his players to adventure in can get a wealth of ideas from this supplement and a sweet map to boot.
Overall rating: 4 out of 5 stars.