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Post by smubee on Aug 5, 2017 10:09:38 GMT -6
Some really interesting ideas here. Would the plan be to have me create an "Odd World" section of the boards devoted specifically to this living campaign? I could see threads where folks could give game synopsis of how their games played out. I could see threads where folks could post images of magic item certs or that kind of thing that others could print off for their games. I could see threads where folks would post those "I'm running Odd World at such-and-such convention, who's in?" That kind of thing might be best kept separate from the general discussion. I think that the tricky thing is to find a balance between (a) giving total freedom to be creative, and (b) having enough rules to be consistent and fair. I haven't done Pathfinder Society, but I have done 5E's Adventurer's League and I know that they have some standard rules for stat creation, hit point advancement, and so on. Also, thinking about the 5E Adventurer's League, it might be interesting to have a list of "official" modules for Odd World. That could limit somewhat the items that characters could find. (Unless the intent is to allow for totally gonzo play. I think this ties back to Michael's "not in the 3 LBB" post earlier.) It is definitely an interesting concept. My original concept was for Odd World to be played only at game store events or Cons, but there is clearly some interest in making this a home game as well.. So perhaps the "modules" would be for Convention Play. Having a section on the boards would be fantastic as well, and would ultimately benefit the concept as interested people could read up on it, etc. Game reports, overall world building threads, history posts, rumours, etc. But it could also be good (don't know if this is possible) for a private series of threads thus far involving people interested in designing this overall world, spitballing ideas..
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Post by Starbeard on Aug 5, 2017 10:18:04 GMT -6
I agree, a subforum would be fantastic. I'm excited that this is getting talked about, and would like to keep the brainstorming going. My only issue is that I don't know if I could ever hear "Odd World" without thinking of evil meat-packing factories worked by alien fishman slaves in loinclothes!
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Post by smubee on Aug 5, 2017 10:55:05 GMT -6
I remember that game!! Had a demo for it on Xbox.
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Post by waysoftheearth on Aug 5, 2017 18:52:31 GMT -6
The way I see it, we can see these trends as omens: obviously West March and Open Table games have struck a chord with gamers; Megagames continue to grow, and are very successfully branching out to include fantasy, science fiction and roleplaying themes; and Roll20 is practically designed around the needs of the Adventurer's League and the Flailsnails Convention. To me this seems to say that the time is right, for if we build it they will come. Some great observations Starbeard. I agree that a lot of the pieces are there; the "new effort" would be, at least in part, about putting something in place across the top of all that to join the dots. Would the plan be to have me create an "Odd World" section of the boards devoted specifically to this living campaign? I could see threads where folks could give game synopsis of how their games played out. I could see threads where folks could post images of magic item certs or that kind of thing that others could print off for their games. I could see threads where folks would post those "I'm running Odd World at such-and-such convention, who's in?" That kind of thing might be best kept separate from the general discussion. This could be a piece of it, for sure, but in my own experience of running PBP games, ProBoards is a pretty limited platform. E.g., I had to move my Hinterlands PBP ( begun on these boards, Mar 2010) to a phpBB forum to get more features. Also, one might want to consider whether the ProBoards terms of service makes it an appropriate platform. Re-read especially points 15 and 25. Among others. In my mind it would be a good idea to sketch out all the "processes" that would be required to make this thing work. These would be things like: * recruit player, * recruit referee, * create new bonafide PC, * add new PC to world, * add new dungeon/wilderness/town to world, * run campaign-turn, * submits default/specific campaign-turn orders * create expedition, * assign players to expedition, * assign ref/DM to expedition, * run expedition (regular play!), * assign/award bonafide treasure, * submit expedition report, * create world news bulletin * publish world news bulletin * Etc. Understanding how all these (and probably a few more) need to work/interact would help to put a framework around it. A lot of the above could be done manually, but some automation could sure help too. I suspect that the record keeping aspect of it could get onerous pretty quickly. Which is probably why I see it being facilitated by an online capability that might include coordinating people (players and refs), calendars, and verifiable records of in game stuff. I think some of that stuff would be best handled outside of a ProBoards forum. Something like a "World News Bulletin" or similar announcements could be posted on a forum, for sure. Just thoughts.
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Post by Starbeard on Aug 6, 2017 4:38:24 GMT -6
Finding the right type of webspace would be tantamount, for sure. The character database would have to be viewable by all refs, and players would probably want to be able to view their own characters. Being able to assign locations, expeditions and timestamps to a character might be useful. The game world could be viewable as an online map with keyed notes, but referees will need to be able to edit and update this information without stepping on each others toes. For efficiency's sake there should be official methods of communication between referees, like forums, shared calendars, or whatever. Basically, the more automation and web-based workspaces that can be used, probably should be used.
I do really like the idea of having organized tiers of referees. A campaign level ref might not actually need to run actual games, but would be involved on the grand scale, processing reports from individual refs and spinning those into global campaign turns. In a way, the Campaign Level refs would be running a larger, conceptual roleplaying wargame for the Ground Level refs, who in turn would be running adventure-level games for individual players.
Having tiered referees also opens the door for many other ways to play, since it divides the campaign into several levels of scale. A game of Chainmail might decide the outcome of a battle. Political negotiations between several rival states might be settled through a game of Diplomacy on the campaign map.
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Post by Deleted on Aug 10, 2017 8:28:04 GMT -6
FWIW, I was involved in a project just like this between '12 and '14; it was called "The Witches' Cauldron", and featured a couple of DMs from different cities. It failed mainly for one reason - people didn't care to communicate properly. That we failed doesn't mean it's not possible if people work together well: In fact, I've wondered for a while why people have not been more embracing of such an idea, especially on the small pocket communities like ours here. (I think DF had something like it going for a while, but around '02 or '03, only.) Here's an example of a community that has managed to pull something like this off for a couple of years - 20, I think: dq-nz.org/dqwiki/index.php?title=Main_PageShort version is, if you want to make something like this happen, I'm in.
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Post by Deleted on Aug 10, 2017 8:31:11 GMT -6
My only issue is that I don't know if I could ever hear "Odd World" without thinking of evil meat-packing factories worked by alien fishman slaves in loinclothes! -_- Indeed-y. M-maybe we should do some overworking with the label and the setting... I am glad I am not the only one who remembers that game, though...
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Post by smubee on Aug 16, 2017 12:50:52 GMT -6
Hmm.. What about instead of "Odd World" it's changed to "Odd Lands".. or "The Odd Lands" ?
Just a thought.
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Post by Scott Anderson on Aug 16, 2017 18:42:08 GMT -6
ODD Men and Monsters
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Post by foxroe on Aug 16, 2017 22:50:32 GMT -6
"Dungeons of Radya Veg", or some such ("Radya Veg" is an anagram containing Dave and Gary).
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Post by Starbeard on Aug 17, 2017 8:44:06 GMT -6
OD&D = Odand, Odampersand D&D + OS = Dandos, Odandos Planet Whitebox Planet DD-74 Arnegax
Other possible locations within: Grainwood, Venaligni Capsula Alba (or Capsulalba), The White Box of Set El Greymoor Loch
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Post by Deleted on Aug 18, 2017 0:53:07 GMT -6
Camel-ODD?
ODD-lantis?
The World of N-ODD?
Armag-ODD-on?
...I'll see myself out.
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Post by Starbeard on Nov 27, 2018 12:03:54 GMT -6
So there's an initiative to do something a bit like this on Unseen Servant, using Labyrinth Lord. I think the overall setup is something that can work very well: the original DM ran a sandbox PBP, 'West Marches' style game for a while, with a fairly large number of active players; now that he is stepping back a bit, he will be continuing to DM the original town and kingdom level stuff, but hopes to divvy off the various small regions to different players to act as sub-DMs. The only rule is that none of your PCs can adventure in your own refereed domain. I'd still like to see a shared world like this crop up for OD&D. I like the idea of having a hierarchy of referees, with one overlord DM who only job is to coordinate between sub-refs and handle the kingdom-level, wargamey stuff, while the sub-DMs are each given more or less free reign to run their own regions as long as they don't conflict with the strategic campaign. Has anyone had any more thoughts on this idea?
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Post by Deleted on Nov 27, 2018 13:01:20 GMT -6
I did something of the kind a few years ago, both in real-life, and online. Since I am playing in a game over at US, at the moment, I'll go over, and see if I can contribute something those guys might find useful.
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Post by Finarvyn on Nov 27, 2018 14:46:41 GMT -6
One of the issues that may come into play would be agreeing on a base campaign setting, and building one as a community might take a long time. It might be possible to start with some shared world already posted online, such as using Arneson's Blackmoor map (which I'm pretty sure is freely posted on a hex paper map). It's a really Old School setting and would provide a nice common ground where some details are already in place.
A Master DM could decide which elements of the campaign are true and which aren't, then individual parts could be developed by individual players, much the way Dave did it back in the day. A player could have a certain GP value to use to build a stronghold plus dungeon using rules from U&WA, then post maps of what they built so that others could adventure there. A player could also have a certain number of points to buy troops and specialists. Seems like a tough thing to coordinate, but could be a lot of fun.
Just thinking out loud.
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Post by strangebrew on Nov 27, 2018 21:15:16 GMT -6
A Master DM could decide which elements of the campaign are true and which aren't, then individual parts could be developed by individual players, much the way Dave did it back in the day. Somewhat off-topic, but has there been an OSR project like this? A continent map with different regions, each one developed by a different author? Kind of like the Petty Gods book, but as a setting. It could even be called "Petty Realms" (take that, Greenwood!). Something like that could be an initial step for a project like this. Even if it was just the Outdoor Survival map, and a few hexes were assigned to each collaborator (though a larger map Wilderlands-style might be more fun). There could be some general guidelines about write-ups (terseness vs. wordiness).
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Post by Starbeard on Nov 28, 2018 13:38:05 GMT -6
A Master DM could decide which elements of the campaign are true and which aren't, then individual parts could be developed by individual players, much the way Dave did it back in the day. Somewhat off-topic, but has there been an OSR project like this? A continent map with different regions, each one developed by a different author? Kind of like the Petty Gods book, but as a setting. It could even be called "Petty Realms" (take that, Greenwood!). Something like that could be an initial step for a project like this. Even if it was just the Outdoor Survival map, and a few hexes were assigned to each collaborator (though a larger map Wilderlands-style might be more fun). There could be some general guidelines about write-ups (terseness vs. wordiness). That's a fantastic idea. Where do we sign up? I get the area of hills and valleys in the upper right corner, between the desert and the marsh.
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Post by Finarvyn on Nov 28, 2018 16:02:16 GMT -6
Dunno if anyone recently did anything OSR like this, but I know that I ran a campaign like this for my home group back in the 1970's. Maybe that's why I liked the FFC so much, because I did stuff like that back then.
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darien
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Post by darien on Nov 28, 2018 17:38:40 GMT -6
I would love to help out in such an endeavor as this.
I like the idea of a shared set of OD&D campaigns!
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Post by Vile Traveller on Nov 28, 2018 18:07:27 GMT -6
Somewhat off-topic, but has there been an OSR project like this? A continent map with different regions, each one developed by a different author? Does the Chaosium's Questworld count as OSR?
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Post by Deleted on Nov 29, 2018 3:45:05 GMT -6
From my own experience, running a large-scale multi-DM campaign simply requires a lot of preparation: Not so much in terms of "preparing a story"; but in terms of "creating a narrative frame" (shape of the world, lay of the land, laws of magic, religion, etc) that everybody agrees with. The easiest way to create that frame in a way that is indisputable by anyone is to use one that already exists, say, through basing a setting on one already established. Back in my Blackmoor days, we did exercises like that, creating the lands surrounding the Great Kingdom based on the lore info we had on actual BM, much in the same way that Rob Conley did it, around the same time. Now, we were less focused, and went more into specifics. Here are a few examples: If the Afridhi (Blackmoor Barbarians) worship a fire deity, are they the only ones to do so? How does that cult perhaps look in other places of the world? If Beastmen like the famous Blackmoor Froglings exist, have they perhaps evolved into a more civilized state in other parts of the world? ( I was a big proponent of that theory. ) - Things like that. If people go on to create such a narrative framework by themselves, I'd wager that it would take a year, or so, of continued work, until one could think about starting this in earnest. Now, of course you can start it earlier, but narrative openness can easily be mistaken for a general lack of coherence. That's generally something I personally would try to avoid.
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Post by Starbeard on Nov 29, 2018 12:27:58 GMT -6
This is just a theoretical musing: I think the easiest way to keep a multi-DM campaign under control might be to start small and add DMs and content as you go. Begin a campaign with a single DM, in the usual way: a base town, a few dungeons, and a few hexes of detailed wilderness set in an incomplete world map, generally only showing broad or vague political and terrain features. At some point a player chooses to lead a wilderness expedition into an unclaimed region, after which that region becomes his to create and DM. You could even keep it firmly within the basic format of OD&D, where the twist is that once you reach name level and establish your stronghold in the wilderness, you become the DM of your territory and your PC becomes the NPC ruler. The original DM would really have to dish out the XP with a free hand, otherwise the players might take forever reaching name level, defeating the purpose of the whole exercise.
Another option for building the game world is to start with a brief wargame—say, a game of Risk, Diplomacy, BattleMist, a DBA tournament, etc.—and use the results of that game as the basic history and template for the world. Each player then gets to build their own region off of that, perhaps in direct communication with whoever shares a border so that they can fit their ideas together.
At any rate, I like the idea of a head DM or two, whose sole responsibilities are to coordinate between DMs, act as the chief 'editor' of sorts, and to DM the kingdom level wargame. The individual DMs would be free to run their own campaigns within their own regions, and would be players in the wargame, where their NPC rulers become the PCs.
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Post by strangebrew on Nov 29, 2018 20:06:09 GMT -6
Another option for building the game world is to start with a brief wargame—say, a game of Risk, Diplomacy, BattleMist, a DBA tournament, etc.—and use the results of that game as the basic history and template for the world. Each player then gets to build their own region off of that, perhaps in direct communication with whoever shares a border so that they can fit their ideas together. I was just having a conversation with one of my AD&D players about something similar (but very different). A campaign where everyone has their character as usual, but they also control one of the major political powers in the world. Every once in awhile (maybe every season, game time), there's a Ruler Round where they determine the actions of their state and play out the results. War, alliances, trade, marriage, etc. This determines the world around the characters. It might affect them directly if they're currently in one of the regions, otherwise they hear about it in the form of rumors and hearsay. Thought that would be an incredibly interesting game...I'm all about player collaboration/authorship/participation in world-building, and that hits all those notes.
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Post by Deleted on Nov 30, 2018 3:25:54 GMT -6
Another option for building the game world is to start with a brief wargame—say, a game of Risk, Diplomacy, BattleMist, a DBA tournament, etc.—and use the results of that game as the basic history and template for the world. Each player then gets to build their own region off of that, perhaps in direct communication with whoever shares a border so that they can fit their ideas together. I was just having a conversation with one of my AD&D players about something similar (but very different). A campaign where everyone has their character as usual, but they also control one of the major political powers in the world. Every once in awhile (maybe every season, game time), there's a Ruler Round where they determine the actions of their state and play out the results. War, alliances, trade, marriage, etc. This determines the world around the characters. It might affect them directly if they're currently in one of the regions, otherwise they hear about it in the form of rumors and hearsay. Thought that would be an incredibly interesting game...I'm all about player collaboration/authorship/participation in world-building, and that hits all those notes. What you both are talking about here is what I mentioned above: When you create any sort of collaborative writing effort, you need to create a narrative frame that everyone is alright with, and/or understands. You build stuff like that like a puzzle, not like a tree. EDIT: Sorry if this sounds like I wanted to talk"down" to you. This forum doesn't sport the smiley that I needed to properly contextualize this line. I have since contacted the person who runs the project at US; I am very, very intersted in hearing what he might want to share. - The idea is marvellous, though, and doing something like it could be pretty rewarding for our entire community here! ...Volunteeeeeeeeeeeeeeers?
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Post by Starbeard on Nov 30, 2018 11:00:37 GMT -6
I'm in. What are our options?
We could put together a shared world setting guide; run a shared PbP like the North Marches on US; or we can keep it more loose, where participating DMs agree to run their games on- and offline within their corner of the shared world and keep the rest of us abreast of the continuity—sort of like a Living Greyhawk.
Either way, I like the idea of tying it together with a wargame. I've done a bit of scale hopping before, but almost always only from the other direction. A game of grand strategy like Axis & Allies or BattleMist, but fighting out the individual battles on the table with miniatures, and occasionally zooming into RPG mode for adventures with individual characters. Or a game of Catan which, when completed, becomes the layout and opening positions for a house-ruled game of Risk. I've always wanted to try an RPG campaign where the game world's events are dictated by a wargame that's being played on the side.
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Post by strangebrew on Dec 1, 2018 10:08:42 GMT -6
I'd love to participate in a collaborative Outdoor Survival hex map project, but can't jump into a collaborative "living" world now. I only have time for one game, and that's an AD&D 2nd ed game that's already neck deep in a setting.
If a living collaboration world happens, that would be awesome to observe at least.
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Post by Deleted on Dec 1, 2018 11:17:52 GMT -6
I'll get back to you tomorrow, I think I know how to structure and organize such an endeavor: Now, at the same time, you all need to be aware that this can be a lot of work, is only doable with a long-term committment - and it still might suck. I think I have a pretty gamified approach to this, though, that we might be able to use: Basically, instead of linear, top-down design, I'd suggest that we all start out as god-level PCs, sort of like the old Mentzerian D&D allowed level 100 PCs. ...And then, we start forging our world.
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Post by derv on Dec 1, 2018 11:24:24 GMT -6
Just a suggestion. I am not volunteering.
Projects like this easily stall if someone doesn't take the lead. This sort of thing should be broken down into achievable goalposts (steps). It's a broad concept as it stands all on it's own.
I think it would be easier to start with a clean slate as a world map. Draw a rough outline of the continent and section it off into regions that are of equal proportions to the OS board. Number the regions. Then make the OS board your regional maps for each GM to develop as they choose. Each region will be a facsimile of another geographically, but unique in it's specific makeup.
Task 1: rough drawing of continent broken into numbered regions of equal proportion. This is a sand table approach. Allow plenty of unclaimed space for the future. Post a picture for all to see.
Task 2: ask GM's to name, populate, and key one of the many regions using the OS board.
Then players can travel in and out of various regions and play in each others campaigns. Maybe they'll even bump into other player parties.
edit: didn't want to bump Malchors announcement off the main page with a double post.
Additional thoughts- put together a pool of players who are all willing to GM a region when the party enters their campaign area. They would be both player and GM. Are you all willing to be both players and GM in such a project? You can also run other games in your region outside of this stock of players whenever and wherever you want. Those other games could be restricted to your region, yet still have effect on the overall campaign world.
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Post by Starbeard on Dec 1, 2018 16:16:04 GMT -6
Thoughts: I'll get back to you tomorrow, I think I know how to structure and organize such an endeavor: Now, at the same time, you all need to be aware that this can be a lot of work, is only doable with a long-term committment - and it still might suck. I think I have a pretty gamified approach to this, though, that we might be able to use: Basically, instead of linear, top-down design, I'd suggest that we all start out as god-level PCs, sort of like the old Mentzerian D&D allowed level 100 PCs. ...And then, we start forging our world. That's a good option. Speaking of RPing the worldbuilding process, have you checked out Dawn of Worlds or Microscope? I've read through DoW, but a friend of mine has played both and recommends each for different scopes and/or playing groups. DoW is free and pretty freeform in how to interpret the stages and rules, whereas I get the impression that Microscope ($10 or somesuch) is quite a robust system for adding a worldbuilding element to a campaign. I have my own thoughts on how I'd structure a game as well, and I agree that linear and top-down design is almost certainly not the way to go. Personally I think the most effective method would be to run a game traditionally, allowing individual players to build onto the world organically as they take on ownership of the game. If you want a needlessly erudite metaphor, you can think of it as a Marxist organic campaign, naturally going through the stages of development into the utopian collaborative campaign. The problem is that this would just take too long; we need to push through the stage of progress artificially, straight to the end utopia—and that probably means having to come up with something pretty gamified to help structure the process. I'd love to participate in a collaborative Outdoor Survival hex map project, but can't jump into a collaborative "living" world now. I only have time for one game, and that's an AD&D 2nd ed game that's already neck deep in a setting. If a living collaboration world happens, that would be awesome to observe at least. Just a suggestion. I am not volunteering. Projects like this easily stall if someone doesn't take the lead. This sort of thing should be broken down into achievable goalposts (steps). It's a broad concept as it stands all on it's own. I think it would be easier to start with a clean slate as a world map. Draw a rough outline of the continent and section it off into regions that are of equal proportions to the OS board. Number the regions. Then make the OS board your regional maps for each GM to develop as they choose. Each region will be a facsimile of another geographically, but unique in it's specific makeup. Task 1: rough drawing of continent broken into numbered regions of equal proportion. This is a sand table approach. Allow plenty of unclaimed space for the future. Post a picture for all to see. Task 2: ask GM's to name, populate, and key one of the many regions using the OS board. Then players can travel in and out of various regions and play in each others campaigns. Maybe they'll even bump into other player parties. Regardless of Rafe or whoever managing to kickstart a game, I'd be interested in a hex map project. Basing it on the OS board is the obvious way to go, although one downside to using the map is that it has no sea or coastline. Derv's idea is neat, especially in how it mirrors the use of the OS board as the generic landscape for all wilderness adventures in U&WA. It's main downside to that is that everyone then has an area of c. 1,397 hexes to design. The terrain layout itself might get monotonous, but we can allow for multiple creative interpretations of the OS landscape, such as treating the deserts as lakes, forests as urban ruins, hills as deep canyons, etc. A more manageable project might be to make simply one OS board and divvy up the areas for design. Like many others here I'm a fan of dividing up hexes into divisions of 3 miles, and if we take a 6-mile hex then the board's area would be something roughly comparable to North Island, Java (i.e., slightly but noticeably larger than Ireland); a 3-mile hex would give us an area roughly the size of Timor, or slightly-but-noticeably larger than Sicily. I'd also repeat my preference for kicking off the project with a single game, either a simple one-day wargame tournament played over Roll20, using some simple and quickplay rules like DBA or Dux Bellorum, or maybe a game of PBP Diplomacy played over a limited number of turns, that we can all use as a common background and history for the setting. In fact, we might even do the design in stages, with wargames in between to stack layers of history onto each other.
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Post by derv on Dec 1, 2018 17:44:20 GMT -6
Thoughts: A more manageable project might be to make simply one OS board and divvy up the areas for design. Like many others here I'm a fan of dividing up hexes into divisions of 3 miles, and if we take a 6-mile hex then the board's area would be something roughly comparable to North Island, Java (i.e., slightly but noticeably larger than Ireland); a 3-mile hex would give us an area roughly the size of Timor, or slightly-but-noticeably larger than Sicily. Think of this in the context I laid out above. Then start your project with a single region that you break down further into six territories. The OS board is already split into three sections. Cut these in half. Get six player/GM's and begin your campaign. Put this region at the center of the world map and allow the rest to grow organically. More manageable? I should add that I think such a division of the OS board to be rather small for a hex crawl if we are talking a standard rate of 3 hexes a day for travel. Still, it could be interesting with a turn over of GM. Especially with how slow pbp games go. Sounds like a fun way to start.
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