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Post by tkdco2 on Apr 16, 2017 23:13:18 GMT -6
You can adapt the Isle of Dread to another system as well. It would work for a Pulp game set in the late 1800s to the 1930s.
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Post by scalydemon on Apr 17, 2017 18:30:04 GMT -6
My personal next step in this process is to actually dig around and locate my copy of X1 in my horribly disorganized game room/study The Con game isn't until late August so I have some time. I will re read the original adventure and check out people's ideas and links and keep adding to this thread's first post as time moves on.
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Post by foxroe on Apr 18, 2017 1:56:54 GMT -6
Well, despite all my earlier ramblings up-thread, X1 is an amazingly "complete" module. It's one of the best ever, in my worthless opinion. There really isn't any need to add anything to it (there's so much in there already) - especially for a 4-hour convention game. My only other offering would be to advise you to try to focus the player group right off the bat; otherwise, they'll get way ahead of you while they meander around the Isle and get into all sorts of trouble... but then again, maybe that's the point.
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