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Post by Starbeard on Mar 13, 2017 9:12:37 GMT -6
You had to navigate your way back. Greyhawk is full of one way doors, slides, teleporters, and other such fun. No "hup ho we go back to town'. Because the fun begins when you realize your map is no longer accurate. Did Gary allow a faster "you've already mapped this part of the dungeon" movement rate? I'm very curious about this too. I've gotten better at it, but I still run into problems where a party wanting to head down to/up from, say, Level 3 spends an inordinate amount of time just getting there, if they repeatedly have to navigate their way normally even after exploring an area. Movement rates are increased, which means fewer random encounters, but it still takes up a lot of play time. I've usually had to resign myself to making any really deep expeditions two-parters.
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Post by Deleted on Mar 13, 2017 20:20:46 GMT -6
If you don't map you move at double speed, yes. And we'd give more directions; "we're going to go north until there's a T and then we'll go west." Gary would count distance but much faster, still rolling for monsters.
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Post by Deleted on Mar 13, 2017 20:22:01 GMT -6
Of course then there's "At fifty feet north it should end with a door west." "Nope. You go fifty feet north and it ends, but there's no door there." "There was a door when we went south." "How about that." "Crap."
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Post by simrion on Mar 14, 2017 7:53:14 GMT -6
My apologies if this is off-topic but I couldn't find an answer elsewhere. Did Gary make allowances for the hiring of mercs of henchmen for a beginning party of adventurers? Did they have to pool resources to hire help or wait until they managed a few rewarding forays into the Dungeon? i see constant mention of the need for and value of NPCs but little in the way that beginning characters acquire/hire them.
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Post by scottyg on Mar 14, 2017 10:50:34 GMT -6
Gary made no provisions for facilitating the hiring of extra muscle. A party could make the choice of pooling funds for hired muscle or buying better persona gear and being smart enough on adventures to run away when it was required and kill and loot what you could to use that loot to hire mercs. At some point Rob Kuntz did start giving new PCs a higher default amount of gold that included money to hire NPCs in addition to starting equipment.
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Post by Zenopus on Apr 25, 2017 23:20:19 GMT -6
If you don't map you move at double speed, yes. And we'd give more directions; "we're going to go north until there's a T and then we'll go west." Gary would count distance but much faster, still rolling for monsters. I realized today that this "double speed" is exactly what Gary added to the Holmes Basic set movement table for "Moving Normally": In the manuscript for Basic, Holmes had only the first column, which has the numbers from OD&D (i.e., 6" for armored foot per Men & Magic converted to 120 feet/turn per U&WA, which indicates 1" = 10 feet and two moves per turn). Gary added the label "Moving/Exploration" for this column and then added the second column with the "Moving Normally" double rates.
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Post by Deleted on Apr 26, 2017 11:33:50 GMT -6
It's also mentioned in OD&D, but not in chart form.
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