Post by crusssdaddy on Jan 11, 2017 20:43:59 GMT -6
SPECIES 32123 are shape-shifting humanoids from a galaxy outside our own. This race is steadfastly opposed to the Space Aliens and likewise opposed by them, for eons successfully pitting their bizarre mimicry against the superior technology of their foe. Species 32123 appear to tolerate humans enough to occasionally operate in concert with them. However, it is unknown whether they also collaborate with other races, as witnessed instances of cooperation may simply be clever charades involving multiply shape-shifted agents.
Species 32123 (Level Title, Experience Points Necessary to Attain, and Hit Dice)
1st – Protean / 0 / 1
2nd – Mimic / 2500 / 2
3rd – Changeling / 5000 / 3
4th – Doppelganger / 10,000 / 4
5th – Thing / 20,000 / 5
6th – Arch Protean / 40,000 / 6
7th – Clone / 80,000 / 7
8th – Infiltrator / 160,000 / 8
9th – Replicant, 9th Level / 320,000 / 9
Saving Throw Matrix / S32123 Level 1-3 / S32123 Level 4-6 / S32123 Level 7-9
Death Ray or Poison 12 10 8
Wands, Polymorph, Paralysis 13 11 9
Petrifaction 14 12 10
Dragon Breath 15 13 10
Staves & Spells 16 14 12
Alignment: Neutral or Chaotic.
Prime Requisite: Constitution.
Weapons and Armor: Any weapon, any armor.
Attack: As Fighting-Men.
Sorcery: Species 32123 regardless of current form are unsuitable for successful use in sorcery rituals, and they'll be very upfront about that to the head Sorcerer in charge prior to any ritual initiation.
Shape-Shifting Abilities by Level: Species 32123 must observe closely a living sample subject to initiate transformation, which requires 20 minus CON score in turns to complete. Doubling observation time provides a 50% chance to move up one level in accomplishment, for that transformation only. Shape-shifting ability is determined by level as follows (progression is cumulative):
1st Level – Crude depiction of studied humanoid form, effective only from a distance or in very low light; movement inauthentic, may appear robotic, disabled, or mutated; grossly disturbed vocal characteristics.
2nd Level – Sometimes passable copy with assistance from bulky clothing, obscured face, static posture; voice still uncanny.
3rd Level – Largely identical copy of studied individual, hair may be wrong, height or weight off, face may appear subtly reconstructed; voice will fool non-acquaintances; physical inaccuracies evident on close examination.
4th Level – Identical copy of studied individual, including voice; externally perfect, internal medical examination reveals bizarre variations from norm.
5th Level – Able to create convincing variations of study subject, e.g. study Blue Man and take convincing form of Green Woman, create new voice, significantly alter height, weight, appearance to create a distinct identity.
6th Level – Capable of crude depiction of simple near-humanoid forms, limited to those similar in overall bulk to humans (e.g. Primordial Ones, Mi-Go...).
7th Level – Precise depiction of simple near-humanoid forms.
8th Level – Unconvincing imitation of non-humanoid and supremely outre forms similar in overall size to humans (e.g. Giant Jungle Ants, Weird God, Foul Putrescence...).
9th Level – Master of mimicry, may God help us all.
Shape-shifting does impart general abilities of the assumed form. Shape-shifting does not impart special powers, abilities, or characteristics that may be supernatural in origin. But, of course this is all negotiable. Does taking the form of a Mi-Go allow flight through outer space? Yes, I think. Does taking the form of a B'yakhee allow teleportation anywhere? Eh, debatable. Does taking the form of a Mummy Brain allow at-will sorcery? I think we can probably agree not. Have a talk with your players about what's allowed and what's not, then afterward clasp hands and declare in unison, “Now we know!”
Species 32123 (Level Title, Experience Points Necessary to Attain, and Hit Dice)
1st – Protean / 0 / 1
2nd – Mimic / 2500 / 2
3rd – Changeling / 5000 / 3
4th – Doppelganger / 10,000 / 4
5th – Thing / 20,000 / 5
6th – Arch Protean / 40,000 / 6
7th – Clone / 80,000 / 7
8th – Infiltrator / 160,000 / 8
9th – Replicant, 9th Level / 320,000 / 9
Saving Throw Matrix / S32123 Level 1-3 / S32123 Level 4-6 / S32123 Level 7-9
Death Ray or Poison 12 10 8
Wands, Polymorph, Paralysis 13 11 9
Petrifaction 14 12 10
Dragon Breath 15 13 10
Staves & Spells 16 14 12
Alignment: Neutral or Chaotic.
Prime Requisite: Constitution.
Weapons and Armor: Any weapon, any armor.
Attack: As Fighting-Men.
Sorcery: Species 32123 regardless of current form are unsuitable for successful use in sorcery rituals, and they'll be very upfront about that to the head Sorcerer in charge prior to any ritual initiation.
Shape-Shifting Abilities by Level: Species 32123 must observe closely a living sample subject to initiate transformation, which requires 20 minus CON score in turns to complete. Doubling observation time provides a 50% chance to move up one level in accomplishment, for that transformation only. Shape-shifting ability is determined by level as follows (progression is cumulative):
1st Level – Crude depiction of studied humanoid form, effective only from a distance or in very low light; movement inauthentic, may appear robotic, disabled, or mutated; grossly disturbed vocal characteristics.
2nd Level – Sometimes passable copy with assistance from bulky clothing, obscured face, static posture; voice still uncanny.
3rd Level – Largely identical copy of studied individual, hair may be wrong, height or weight off, face may appear subtly reconstructed; voice will fool non-acquaintances; physical inaccuracies evident on close examination.
4th Level – Identical copy of studied individual, including voice; externally perfect, internal medical examination reveals bizarre variations from norm.
5th Level – Able to create convincing variations of study subject, e.g. study Blue Man and take convincing form of Green Woman, create new voice, significantly alter height, weight, appearance to create a distinct identity.
6th Level – Capable of crude depiction of simple near-humanoid forms, limited to those similar in overall bulk to humans (e.g. Primordial Ones, Mi-Go...).
7th Level – Precise depiction of simple near-humanoid forms.
8th Level – Unconvincing imitation of non-humanoid and supremely outre forms similar in overall size to humans (e.g. Giant Jungle Ants, Weird God, Foul Putrescence...).
9th Level – Master of mimicry, may God help us all.
Shape-shifting does impart general abilities of the assumed form. Shape-shifting does not impart special powers, abilities, or characteristics that may be supernatural in origin. But, of course this is all negotiable. Does taking the form of a Mi-Go allow flight through outer space? Yes, I think. Does taking the form of a B'yakhee allow teleportation anywhere? Eh, debatable. Does taking the form of a Mummy Brain allow at-will sorcery? I think we can probably agree not. Have a talk with your players about what's allowed and what's not, then afterward clasp hands and declare in unison, “Now we know!”